ctf_panic_a1 - A fast paced ctf map with close quarters gameplay.
I made Panic with the intention of making capture the flag fun. It's one of my least favorite game modes as it encourages a lot of camping and games often drag on for too long. The intelligence itself is difficult to defend in panic, but the routes leading to it aren't, meaning that defenders are more effective pushing up flank routes than just staying with the intelligence. (Well that's the intention, anyway.)
I've also tried to begin optimizing the map, but I haven't figured out how to do it in mid yet, so there may be some frame issues there. I was probably a bit overzealous when I was cutting off sight lines, so let me know if you think I should give snipers more breathing room.
I made Panic with the intention of making capture the flag fun. It's one of my least favorite game modes as it encourages a lot of camping and games often drag on for too long. The intelligence itself is difficult to defend in panic, but the routes leading to it aren't, meaning that defenders are more effective pushing up flank routes than just staying with the intelligence. (Well that's the intention, anyway.)
I've also tried to begin optimizing the map, but I haven't figured out how to do it in mid yet, so there may be some frame issues there. I was probably a bit overzealous when I was cutting off sight lines, so let me know if you think I should give snipers more breathing room.