Tuscany

KotH Tuscany A9

Uncuepa

aa
Oct 25, 2014
793
1,160
Tuscany - Wine and Die in the most picturesque region of Italy

An Italian town set in vineyard country Tuscany. A king of the hill by Uncuepa.

20160820041533_1.jpg
20160820041546_1.jpg
20160820041601_1.jpg
20160820041630_1.jpg
20160820041648_1.jpg
20160820041817_1.jpg
 
Last edited:

Uncuepa

aa
Oct 25, 2014
793
1,160
-- Post Testing Monologue --

Thanks to all who tested Tuscany last night, got some great feedback. I loved the flank routes being utilized, some of the minor jumps and the action around the fountain. Was great to hear the classic 'visual gameplay' come out for a spin!

20160820041533_1.jpg


With a2 my thoughts are turned to your concerns, and I have heard them loud and clear. The point is too cramped. Snipers are nearly useless (which is funny, because I went the extra mile to limit them on this map...). The grass texture in the gardens is ugly.

20160820041601_1.jpg


Frist of al how DARE yuo, judging a grass texture on the pattern of its pixels instead of its inner hue! All grass textures are beautiful and its time we rid ourselves of this childish and immature judgement of grass. But yeah I used it because I didnt want to make those into displacements to get a proper texture, you're gonna have to deal with it during alpha.

With a2 I am going to be opening up the point! Extending the map and removing a few sight blockers to allow for snipers to be useful. Most of the gameplay elsewhere on the map was amazing (I even saw people standing on the fences around the garden) and the fights over healthkits were intense. I appriciate the comments about how this mid would function better in a 5cp than a koth, but I'm not a punk get outta here with ya 5cp.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Had a bit of a run around, already liking the look of the new point a lot better. Nice work! I'll try to play it as soon as I can.
 

Red Robot

L1: Registered
Sep 7, 2015
10
25
It was good fun watching your stream of the mid cover, good to see the side route out of spawn came together nicely as well. Can't wait to see what you'll do with the detailing.
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
Has there been any other map with this theme yet? I haven't seen enough custom maps to tell.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
You might wanna see Eros by @Bakscratch and Manntorini by i-dont-remember-who, though they are set in Santorini, not like this, but looks like I guess? I might be wrong though
 

Uncuepa

aa
Oct 25, 2014
793
1,160
You might wanna see Eros by @Bakscratch and Manntorini by i-dont-remember-who, though they are set in Santorini, not like this, but looks like I guess? I might be wrong though

They'll be quite different in the end, but I get where you're coming from. The domed roofs haven't helped the image as ive heard the phrase "another greek map" been used a bit when one of the most notorious Italian regions is in the name.
 

Uncuepa

aa
Oct 25, 2014
793
1,160
It's been 5 months since the last update, but I've not given up.

20170311051332_1.jpg

The high ground has been shrunk, which has allowed for a wider point. Should be a lot nicer to play as medic/engi there.

20170311051348_1.jpg

From your feedback I saw the fountain courtyard was hard to play around. I've lowered the walls on the cliff for risky jumps to the healthkit, and widened the ramp to the point and flanks.

20170311051341_1.jpg

But my focus has truly been on the flank. The round-topped gazebo has been done away with, and replaced by an angled underpass.

20170311051353_1.jpg

While it features similar entrances and serves the same purpose, its should play far better that the old. Snipers are far less effective at controlling the fountain area from here, and its exit onto the point is easier those inside. On top of that, it just looks better.

20170311051401_1.jpg


20170311051427_1.jpg


Now I'm not quite ready to release this version but I am really happy with how the map is coming together. I look forward to your feedback.