cp DegrootCreep

CP cp DegrootCreep b5

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Forsooth, say I, how spooky! Verily!

This looks really good, and I can't wait to download it and try it out!
 
Last edited:

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
I don't know how I feel about the spellbook at blu spawn. It just feels like a "closest spawn to get there wins" situation than one you actually work for, especially since it's in the spawn area. I hope you know what I mean.

EDIT: Also, the skeletons don't move. Make sure you built a nav mesh
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
I don't know how I feel about the spellbook at blu spawn. It just feels like a "closest spawn to get there wins" situation than one you actually work for, especially since it's in the spawn area. I hope you know what I mean.

EDIT: Also, the skeletons don't move. Make sure you built a nav mesh

fairly sure my nav file is in there and working, the skelies likely didn't move because they had no target?

and well, the spellbook in spawn is a fairly large detour. My intuition is that not a lot of people are actually going to take it
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
-changed the underworld payload to be pushed by Blu. It now opens the keep gate after A and B. Keep gate is now back on a timer.

Shame, I really liked this mechanic, what made you change your mind?
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
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That is beautiful...you're so active with this refurbishing business. Both this and Barnblitz look amazeballs!
 

Jusa

aa
May 28, 2013
377
618
Keep gate is now back on a timer.

So should the gate be closing on its own after a while? That did not happen atleast when I was running around the map by myself.
It also does feel a bit weird to push a key into a gate to open a gate to close a gate.
Would be great if it were possible to have C locked until the key is pushed into the underworld lock by blue.

Some other minor things:

20160917122558_1.jpg
I can get up this tree as a scout even without spells

20160917122607_1.jpg
I think the light this fire casts should have a little more of an orange tint to it.

Some areas felt a bit dark around the map, dunno if it's just me but I wish the lights around the map were a bit brighter, giving more contrast to the dark areas.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
So should the gate be closing on its own after a while? That did not happen atleast when I was running around the map by myself.
It also does feel a bit weird to push a key into a gate to open a gate to close a gate.
Would be great if it were possible to have C locked until the key is pushed into the underworld lock by blue.
yeah I think you were looking at b1. The key does open both doors now and stuff
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
-underworld no longer has a payload and doesn't tie into gameplay objectives anymore. It is now accessed by going in a deathpit.
-no more rare spells on the surface, only underworld grants rare spells
-slightly brighter lighting again

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