Lockdown

KotH Lockdown A1

NateTDOM

L1: Registered
Sep 3, 2016
29
2
Lockdown - A very below average koth map in a small, walled off village.

A small koth map which happens to be my first real map. I made a crappy payload one but it's junk :p
It's not textured very well as i'm still getting into texturing especially how blended textures work.

I threw my own spin on it with the map being at a 180 degree angle, with a separator building in the middle which doors open corresponding to which team currently owns the point, giving the team not owning it an advantage.
I took inspiration from lakeside by making a building in the back that each team can access, making another route onto the point if you're trying to fight from multiple directions.
There are side rooms which lead up to sniper spots with cover, and the spots also have a large plank leading to the upper area that is controlled by the owners of the point, this allows characters who don't have much air mobility like heavy, engineer, medic, spy, and pyro to get up there and cut off the people who would normally get the high ground advantage from taking that path.

I am aware that by most other standards this map is a trainwreck as well as not following the viaduct formula(that's mainly because i wanted to try my own spin on things), and any other suggestions/criticism you could give would be gladly appreciated. Am i also supposed to upload the .vmf?

P.S It's not on the workshop by the way because the people on the workshop are ruthless and would rip me to shreds for this terrible map.
 

The Smk

L3: Member
Oct 15, 2015
119
21
Ok so first off dont worry about texturing yet. Alpha isnt supposed to look good (most people only use dev textures in alpha because most of the time you need to change things drasticly


The Map looks pretty flat you should add some more height advantaged
 

The Smk

L3: Member
Oct 15, 2015
119
21
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This is an insane Sightline you should find a way to block it (but dont spam barriers)





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Dont force Players to jump it isn't fun just make a wood board up there or something
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This is insanely bright tone it down a bit also you can stand on the fence




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If you get out of spawn almost the entire map loads which brings bad optimization i predict that this was just a box with stuff in it because that would cause this
 

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NateTDOM

L1: Registered
Sep 3, 2016
29
2
20160904125839_1.jpg

This is an insane Sightline you should find a way to block it (but dont spam barriers)





20160904125436_1.jpg

Dont force Players to jump it isn't fun just make a wood board up there or something
20160904125323_1.jpg

This is insanely bright tone it down a bit also you can stand on the fence




20160904125754_1.jpg

If you get out of spawn almost the entire map loads which brings bad optimization i predict that this was just a box with stuff in it because that would cause this

Thanks for the suggestions!
Do you have any ideas as to how i could fix the map loading all at once? I don't really understand all about how visgroups work just yet.
Another thing is that there is a skybox and you've probably seen it from the right angles, but once I ran the map file with HDR it started getting bright like that so i have no clue how to fix it.
I understand how i could block that sightline, i'll just move one of the barriers over in front of the doorway, because thats what you're talking about right? That you can aim into the doorway.
I'll add that board up to that roof. i also found that jump unfun to make as it was kinda difficult and if you missed you would most likely fall down to the ground.
I'll also see what i can do about that fence. In hammer the bounding box surrounding the prop isn't the same as it's hitbox, so it's annoying to get the playerclip the right size to where you don't hit your head jumping next to the fence, but you also can't stand on it.
I will see what i can do about all of these things. Thanks!
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
So that was not just my idea to take mapnames for hl2dm
k
 

NateTDOM

L1: Registered
Sep 3, 2016
29
2
So that was not just my idea to take mapnames for hl2dm
k
I didn't specifically take it from that, i just named it Lockdown. Must've just been a coincidence lol
 

NateTDOM

L1: Registered
Sep 3, 2016
29
2
As of the good suggestions that 'Aspycrabthatdies' made to me, i have made a few of them. The barriers in the sniper spot now cover the doorway more so people can't camp the doorway, a small board has been added on each side that allows you to get up to the roof from the top of the tunnels without making that slightly annoying jump. I modified the playerclip brushes above the fences to stretch all the way down the fences so you can't jump on top of them anymore. He made some other suggestions and they are good suggestions, i am just not educated enough on knowing how to fix them.

Read the rest of this update entry...
 

Skittelz

L6: Sharp Member
Mar 17, 2016
399
281
He made some other suggestions and they are good suggestions, i am just not educated enough on knowing how to fix them.

Do you know how to make areaportals & hint/skip? I bet those will help with that optimization.
I've watched this video and it really helped with my optimization in maps that i've made.
View: https://www.youtube.com/watch?v=Ne59X-e-R9Y

But you said you didn't fix the optimization so I guessed you didn't add hint/skip & areaportal or don't know how to do it
 
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