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PLR plr_Gravel Stage 1 (DISCONTINUED) a7

Anguish

L2: Junior Member
Jan 24, 2016
94
4
It's a bit dark. Lower the walls, increase the light or some "ghost lighting" (forgot the name) and it'll look a lot prettier. The spawn looks too big looking at the screenshots. The last area doesn't look very defendable, considering it's not even in sight from the spawns - Which is something that all of the current plr maps have.
 

PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
-Changed the window textures
-Brightened lighting
-Widened the middle tunnels very sightly
-Raised the ceiling of the tunnels by spawn a bit
-Redesigned the tracks again, carts now cross near spawn and end in original positions
-Hopefully made the sightlines around he end less cancerous

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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
We played plr_gravel in an imp today, but it looks like the download hasn't been updated to a3. So unfortunately, we played the old version, a2 :( We can play a3 once the download has been updated.
 

PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
We played plr_gravel in an imp today, but it looks like the download hasn't been updated to a3. So unfortunately, we played the old version, a2 :( We can play a3 once the download has been updated.
For some reason, the map file was called a2, but it was actually a3, so no worries.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
For some reason, the map file was called a2, but it was actually a3, so no worries.

OK, so here's what actually happened. Since you didn't rename the map when you made a new version, some people had conflicting file issues. For future reference, make sure to rename your map whenever you make a new version.

The newest version was playtested, however.
 

PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
For some reason, the spawn broke in this version, despite them being from ABS' plr prefab and this never happening before.
I forced them to each team, rather than using "Team spawn for round".

Still confused as to why this suddenly decided to happen, and never happened in a previous update

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PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
-Changed the upper mid area by removing part of the fences for easier access and making it more indoorsy
-Moved set up time doors back near the cart
-Made upper spawn exit more obvious to people respawning
-Replaced rocks outside spawn with boring walls
-Reduced setup time to 11 seconds (from 36)
-Removed middle spawn exit

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