EU Gameday - Saturday 3rd September

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Where:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy

When:
Saturday 3rd September, 7pm BST (6pm GMT)

Map List:
Map|Author|Download|Notes
pl_sunrise_a5|Moonrat| TF2M |-
pl_brushpush_a2a|DrLambda| TF2M |-
koth_ridgetop_a15|JudgeJamesC| TF2M |-
koth_greenhouse_a5|[TKC] Necropsy| TF2M |-
koth_elevator_a2|flanker| TF2M |-
pl_downhill_b2|Gadget| TF2M |uploaded
plr_gravel_a2|Sinchu9| TF2M |one stage from a multi-stage map
koth_alleycap_a2|Pulkzerstorer / JR| TF2M |-
Map pack: -

Submission Rules:
Please use this format for submitting maps:

Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)

  • Your map must be fully playable.
  • Filename must be versioned.
    • e.g. 'cp_example_a1', not simply 'cp_example'
  • Filename must be entirely in lowercase.
    • 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
  • Please repack your map before uploading.
    • I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
  • One map per author please!
    • Self-explanatory.
If your submission breaks any of these rules, your map will be rejected.

All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.

Other notes:
  • I will be accepting of up to 3 hours of maps. This averages on about 8 maps. (I may play a few more submitted maps if I still feel like playing after that.)
  • CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
  • At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
  • Submissions will close an hour before the gameday is due to start.
  • Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
  • It is not required for you to attend the gameday if you submit a map.
If you have any questions, feel free to PM me on the forums or on Steam.
 
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Atlusia

Designer of a bygone era
aa
Dec 13, 2014
269
455
Last edited:

Potada

L1: Registered
Jan 28, 2016
38
10
Map name: koth_hotbox_a8
Author: Potada
thread: https://tf2maps.net/threads/hotbox.27032/
download: https://tf2maps.net/downloads/hotbox.1199/
Notes: Tested before, but I'm hoping it's a bit better this time. I'd especially like to know if a) the lava should do more damage while in it, b) if the barriers in front of the spawns should be removed or not, c) if the length from spawn to cap point is satisfactory and d) if the railings work out alright. Not sure if I'll make it to the game day myself, so save my map for later on, if you get around to mine.
 
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Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592

Pioneer_Reisha

L1: Registered
Sep 1, 2016
7
0
Map name: koth_black_mesa_b4

Author(s): Pioneer_Reisha (me)

Download: https://tf2maps.net/downloads/black_mesa.2613/

Notes: After I built the cubemaps the glass turned pink, and so did the chrome. I have no idea why... is it just me? Can you guys see it too? Also, I haven't had any testing yet so I would REALLY appreciate some testers.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Name: pl_roaring_flame a6
Author: Me
Thread: https://tf2maps.net/downloads/pl_roaring_flame.2441/
download: https://tf2maps.net/downloads/pl_roaring_flame.2441/download?version=5365
Notes: Normally the door next the the "wet paint" sign in the first area opens after the first point is capped. However, should I delete the door entirely and let BLU use it as a flank, or would that be unfair for RED to defend against?
Just noticed that your map exceeds 100mb, which is way way way too big for an alpha. Did you repack it?
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Map|Feedback
pl_sunrise_a5| Feedback
pl_brushpush_a2a| Feedback
koth_ridgetop_a15| Feedback
koth_greenhouse_a5| Feedback
koth_elevator_a2| Feedback
pl_downhill_b2| Feedback
plr_gravel_a2| Feedback
koth_alleycap_a2| Feedback
pl_hinden_a8a| Feedback
koth_hotbox_a8| Feedback

Went over the time limit cos I felt like it. Also Alleycap crashed the server halfway through its test, and the EU server took its sweet time restarting itself so the event was moved to the US server.