Greenhouse

KotH Greenhouse b3a

Necrσ

aa
Nov 16, 2015
198
488
Version a4

changes include:
-changed the texture of the glass borders to a darker color
-added more sign props and overlays around the map
-changed and clipped most of the stairs and ramps around the map (still a few to do but that will have to wait until the next version)
-changed the clips on existing stairs from playerclip to blockbullets
-added to more props that will affect gameplay slightly
-remade and improved the geometry on the sniper balcony and bridge
-remade and improved geometry on the covered glass areas
-add spectator cameras
-added more health and ammo (will have to test this but probably needs more)
-fixed being able to walk through some props
-fixed some small holes in the geometry

there's probably a few other minor changes that I forgot about and if you find any problems or have any feedback, let me know in the discussion thread

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Necrσ

aa
Nov 16, 2015
198
488
Made a few changes based on playtesting last weekend

Changes:
-added a small hut near the points to give scouts access to higher groun
-added a small covered area as a place for engineers to build in
-changed the side flank routes to make it longer and more exposed
-the vents now lead into a garden area
-added a killzone insde the sheds to prevent players getting stuck
-added nobuild zones in sheds/vents as well as a few other areas
-reworked the area near top spawn exit to make it less open and boring
-moved spawns to make it more viable to take the upper spawn exit
-added a few out of bounds areas to set the theme of the map
-added bamboo to the sheds to reduce visibility
-overhauled optimisation with func_detail and area portals
-added proper cubemaps
-adjusted lighting slightly
-changed ground materials so it should no longer be overly bright
-changed health and ammo placement based on new layout changes
-added a few smaller details around the map
-clipped a few ledges
-added info_lighting to some props

Probably some other minor changes as well that I forgot about, feel free to let me know if I missed something.

Next version will be an overhaul on the cipping, particularly around small edges and corners, as well as soundscapes!

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Necrσ

aa
Nov 16, 2015
198
488
Changes:
-Fixed a few missing textures
-Fixed missing packed content
-Added a few more props to some areas
-Changed the concrete texture for Red side to help distinguish different sides of the map
-Tweaked Lighting
-Fixed a few clipping issues

I probably missed a few things so let me know if you find anything. Next version I will (hopefully) do the 3d skybox along with making the waterfalls at spawn look nicer
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FutureSonic

L1: Registered
Dec 22, 2016
2
1
Hmm.... I download last version of this and tested it on my server. I found some bugs. And I`ll show this on my screenshots.
1) Fix light texture, please. I don`t know what textures you fix too, but this is problem.
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GH9UV9hSZ3E.jpg
2) I think that this is critical bug! Engineers can build something here! And enemy wont catch him or kill him (poor freak fortress 2 bosses). And I found 2 symmetry points when I can build teleport, for example.
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Author, please, fix it. This is nice map, but this reason why I cannot add this on server. Wait update ;)