(noob question) Capture-based shortcut

zahndah

professional letter
aa
Jul 4, 2015
721
642
OnCapTeam1 or OnCapTeam2 (For RED and BLU respectively) to control certain objects in the map.

This ^

Specifically, for what you want to do you would be using outputs in the trigger_capture_area - you would use OnCapTeam2 to enable new spawnpoints and a respawnroom and door triggers for blu (in a new spawn that you have made), and disable all the old spawn entities - though you only need to disable the old spawnpoints.
 

Powerlord

L3: Member
May 8, 2010
127
60
When BLU captures a point, it calls the team_control_point's OnCapTeam2 output.

You can use this to call inputs on other entities, such as disabling old spawn points and enabling new ones.

For a shortcut door instead, you would make the func_door without any opening triggers. Instead, you would call its Open input from the point's OnCapTeam2 output.

Note: If you're doing a lot of actions, consider putting it in a logic_relay and Trigger that instead.
 

Potoroo84

L1: Registered
Dec 18, 2015
23
10
Well first off you need to send an Output from the control point entity (Either team_control_point or func_capturezone work) called "OnCapTeam2" or "OnCapTeam1".

If you want to change the spawn location, you need to disable the old spawns (Give the "disable" input to the player_teamspawn and respawnroom) then enable the new ones ("Enable" input to player_teamspawn and respawnroom").

On the other hand, if you want to open a door, make an output called "Open" and target it to the door.