Sunrise

PL Sunrise A6

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Sunrise - All the sun, with none of the rise

Adopted right from Muddy's own pl_second, this map is a payload map with 3 points.

Thanks to:
Muddy for the original map
A Boojum Snark for entity things
Moonrat for being great in bed
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
I'm working on the same project,
Maybe wanna colab?
Or not, doesn't realy matter
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

Changelog:

- The skybox is now a brilliant dawn
- Added a new building to C to defend from
- Changed the geometry of another building at C to benefit defenders rather than attackers
- Removed a dark alcove that didn't add anything to gameplay
- Added a building at A, replacing a stack of crates from before
- Simplified a flank route to A
- Changed a building at A to benefit the A defense
- Fixed getting stuck in an alcove when a door shuts after A's capture

Read the rest of this update entry...
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
honestly I think the main downfall of this map is a lack of height variation.
If you can fix this, this map should get back on track.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Read the rest of this update entry...
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Read the rest of this update entry...
Looks realy nice!
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Various additions, and a few subtractions

Change Log:

- Changed the side route to C to be shorter
- Added a small, spammable window that can get sentry spots out of C
- Removed a nasty sightline at C with a nice looking building
- Added a small shack and defendable Engineer position to B
- Removed the house that held the old entrance to the C side route
- Added more cover for the Engineer position infront of the B building
- Added a door that keeps the window route to B closed until after A's capture
- Messed with kits all across the map
- Detail in various places has been updated and added
- Fixed a clipping exploit that nobody got to use before I noticed it
- Finally dealt with those horrid unclipped railings

Read the rest of this update entry...
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
It is when the gameplay is good enough, for which six alphas may not be enough.