Either I'm blind or you don't have an email anywhere on your forum or steam profile, so I'm leaving my feedback here. Overall you seem to have a pretty good grasp of height variation and connecting routes between areas, but there are several issues I found while running around the map in singleplayer.
- You spawn with a wall in your face - try to position spawnpoints so players can immediately see their choices of spawn exits.
- There are unpacked models everywhere. Try VIDE or CompilePal for packing custom content into your map.
- This sightline into one of the spawn exits will probably invite spawncamping snipers.
- Your map relies on several jumping routes. People generally don't like dealing with jumping puzzles while trying to fight, so turn some of these into stairs or ramps.
- I would suggest raising the displacement here so you can climb up to the point without jumping.
- There are only two routes into the 2nd point, and they're rather close together. Try to give players at least three ways into each area and spread them out so they can't all be defended from the same location.
- The only way onto the mid point is across this long narrow bridge. This funnels attackers into a straight line with no cover, so defending this point would probably be very easy. Give players multiple options to approach the point so that they don't have to brute force their way through.
- There is a lot of clutter underneath the mid point. Combined with the low ceiling formed by the bridge, it makes the area feel cramped and difficult to move around in.
- For most classes, the only way to get out of the pit at mid is by jumping on this rock, and it took me several seconds to find it. Add some more obvious ways to climb back up that don't require players to jump.
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