Mochville

ARENA Mochville B4

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Mocha - Get it while it's hot

2CP Arena map where instead of each team having a control point, there are two in the centre at different heights. Features 3 different levels of height and burning water.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I don't know the semantics of the word Mocha, but this is a pretty damn fun map.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A2
  • Adjusted capture times
  • Redesigned spawn areas
  • Expanded the area around the lower shed to have an alternative route around the side
  • Turned the lava into water
  • Cliff route up to the top level (B point) is now covered to patch an annoying sniper, sentry etc. spot
  • Spawns now have respawn triggers
  • Added a spectator camera

A3
  • Adjusted capture times
  • Added more cover around the A point
  • The A point now heals the team that has captured it to add incentive to capture the lower point
  • Expanded the shed area behind A point more, and changed the way into the A point to be through a single door on the back to make holding A easier
  • Small health pack moved away from A point slightly
  • Adjusted HUD so A&B have icons and A is below B
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
sounds like whichever team gets the top one will have an easy time holding mid?

I guess we'll see
 

Urban

aa
Jul 27, 2009
212
352
Interesting idea about capturing A healing players - is it a heal over time thing or something like a one time heal for the players that capped the point?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Interesting idea about capturing A healing players - is it a heal over time thing or something like a one time heal for the players that capped the point?

It's a dispenser like the cart dispenser, but as a control point instead.

sounds like whichever team gets the top one will have an easy time holding mid?

I guess we'll see

That seemed to be the case last time, I'm trying to weaken the top point to give more reason to go lower. Hopefully the significant health advantage helps (as the top area has no health at all).
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
As usual, not a fan of the Cherenkov-blue water. For one thing, this is TF2, a game where an energy drink can make you invincible because it's "fulla radiation, which as we all know is great for givin' people superpowers". Scientifically accurate depictions of stuff that even other, more "realistic" video games get wrong is a bad idea thematically. Secondly, it's a team-specific color.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
As usual, not a fan of the Cherenkov-blue water. For one thing, this is TF2, a game where an energy drink can make you invincible because it's "fulla radiation, which as we all know is great for givin' people superpowers". Scientifically accurate depictions of stuff that even other, more "realistic" video games get wrong is a bad idea thematically. Secondly, it's a team-specific color.

maybe replace the blue hazard with a more distant green one (as in deeper down, covered in shadows). that way it isn't super distractingly bright and is more neutral
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Now up on the workshop! Show your support here. (some contributors pending)

46cf76e8a0.png
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
I haven't got a chance yet to play this, but judging from screenshots alone, looks like worth to try.