EDIT: It happened on the unedited version of the map too. It worked perfect before
Here's the latest one:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Lukas\Desktop\Ting jeg ikke trenger på skrivebordet\vmex098g\TF2 Map Remakes\MARIO_KART_remake.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Lukas\Desktop\Ting jeg ikke trenger på skrivebordet\vmex098g\TF2 Map Remakes\MARIO_KART_remake.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (420818 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2310 texinfos to 1446
Reduced 240 texdatas to 199 (7686 bytes to 5860)
Writing C:\Users\Lukas\Desktop\Ting jeg ikke trenger på skrivebordet\vmex098g\TF2 Map Remakes\MARIO_KART_remake.bsp
Wrote ZIP buffer, estimated size 41083, actual size 30015
7 seconds elapsed
8 threads
reading c:\users\lukas\desktop\ting jeg ikke trenger på skrivebordet\vmex098g\tf2 map remakes\MARIO_KART_remake.bsp
reading c:\users\lukas\desktop\ting jeg ikke trenger på skrivebordet\vmex098g\tf2 map remakes\MARIO_KART_remake.prt
1595 portalclusters
5632 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 26582 visible clusters (1.14%)
Total clusters visible: 2333931
Average clusters visible: 1463
Building PAS...
Average clusters audible: 1541
visdatasize:640335 compressed from 638000
writing c:\users\lukas\desktop\ting jeg ikke trenger på skrivebordet\vmex098g\tf2 map remakes\MARIO_KART_remake.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\lukas\desktop\ting jeg ikke trenger på skrivebordet\vmex098g\tf2 map remakes\MARIO_KART_remake.bsp
6706 faces
1667394 square feet [240104800.00 square inches]
40 Displacements
28073 Square Feet [4042592.25 Square Inches]
6706 patches before subdivision
129556 patches after subdivision
42 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32250999, max 1977
transfer lists: 246.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1116981, 1400572, 618773)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(265548, 272660, 110206)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71598, 74022, 29382)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25005, 22883, 11055)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9924, 8505, 5019)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4728, 3633, 2505)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2424, 1718, 1302)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1339, 871, 691)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(758, 459, 371)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(441, 248, 200)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(259, 136, 109)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(153, 75, 60)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(91, 42, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(54, 24, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(33, 13, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(20, 7, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(12, 4, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(7, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(4, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0338 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 80/1024 3840/49152 ( 7.8%)
brushes 1022/8192 12264/98304 (12.5%)
brushsides 7223/65536 57784/524288 (11.0%)
planes 4738/65536 94760/1310720 ( 7.2%)
vertexes 9498/65536 113976/786432 (14.5%)
nodes 3925/65536 125600/2097152 ( 6.0%)
texinfos 1446/12288 104112/884736 (11.8%)
texdata 199/2048 6368/65536 ( 9.7%)
dispinfos 40/0 7040/0 ( 0.0%)
disp_verts 1000/0 20000/0 ( 0.0%)
disp_tris 1280/0 2560/0 ( 0.0%)
disp_lmsamples 104512/0 104512/0 ( 0.0%)
faces 6706/65536 375536/3670016 (10.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3895/65536 218120/3670016 ( 5.9%)
leaves 4006/65536 128192/2097152 ( 6.1%)
leaffaces 7825/65536 15650/131072 (11.9%)
leafbrushes 1873/65536 3746/131072 ( 2.9%)