Basic question - Does tf_glow work as expected?
I've been trying to get it to work on that Epicenter remake i'm creating, and it has the following problems:
1. It will only put a glow around one of the two prop_dynamics (tanks.) It looks like it always chooses the one closest to where you spawn (or maybe the one that's within visible range when you spawn?)
2. It will disappear once it's no longer within a visible visleaf.
Both of these things are obviously killing the reason why i would want to have them.
I also might be just doing it wrong. Right now, i just switched the two tanks from prop_static to prop_dynamic to be able to give them names, then i targeted them with the tf_glow. Is that the right way to do it?
I've been trying to get it to work on that Epicenter remake i'm creating, and it has the following problems:
1. It will only put a glow around one of the two prop_dynamics (tanks.) It looks like it always chooses the one closest to where you spawn (or maybe the one that's within visible range when you spawn?)
2. It will disappear once it's no longer within a visible visleaf.
Both of these things are obviously killing the reason why i would want to have them.
I also might be just doing it wrong. Right now, i just switched the two tanks from prop_static to prop_dynamic to be able to give them names, then i targeted them with the tf_glow. Is that the right way to do it?