cp map overview

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H

Haas

not much just a overview how you should make your cp map:

cappointsvd9.png

Example is in the map source dir.
The size of the cap points is the equal to the time to cap.
 

YM

LVL100 YM
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Dec 5, 2007
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correction, This is how to lay out your CP game for a well/granary style CP game. ever played gravel pit? Thats CP and isn't like this....

This is just one way, if you want a different type of gameplay then this might not work. and it is only a 'guide'
 
H

Haas

Okey your right this is the well style and the warpath style.
I made this first for me because the spawns can get confusing.
Gravelpit doesn't have multispawns so you don't need an overview like this.
 
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Vilepickle

Banned
Oct 25, 2007
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There's only 2 forward spawns.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
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Personally, I think having the 3 forward spawns set up like that. It would be better if their was only the 2 (aka spawn 2 and spawn 3) which are unlocked when capping 3 and 4 for red, 3 and 2 for blue. Other then that it's a good lay out for a linear CP type game.
 

YM

LVL100 YM
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Dec 5, 2007
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Which I absolutely hate because it gives you the feeling you play in a large rectangle with some walls and obstacles.

Hey they are better than those 'killboxes' you get with CS:S and HL2DM. Now they really suck.

good thing about TF2 is there are plenty of ways of arrangeing (damn my dyslexia!) CP maps like Dustbowl or Gravel pit. I for one love Gravel pit, I also love well. Granary not so much, it takes too freaking long to get anywhere.
 
H

Haas

i can post the visio file if some one wants to change to layout
i already added some alternatives routes
cappointsroutesux1.png
 

Intraman

L4: Comfortable Member
Nov 4, 2007
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Yes, that's definately better!

SG, there are a lot of ways you can set up a linear cp game so its not just a rectangle. you just have to be invitive.
 
T

Thristhart

dang, i was hoping this was a complete tutorial on making a cp_ map. I could use one of those :D
 

DJive

Cake or Death?
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Dec 20, 2007
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dang, i was hoping this was a complete tutorial on making a cp_ map. I could use one of those :D

^^ Working on it. from spawn room to CP's to 2CP's at same time, to forward spawn.