Ponye

KotH Ponye A5c

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
KotH_Ponye - My first map.

This map is one made by me. I really have nothing to point out here, so just look at these pretty pictures.
View attachment 29079 View attachment 29080
This is the middle point-area. It features medium health/ammo pickups on both sides, and a roof on top of the cap point.
20160817134142_1.jpg
20160817134150_1.jpg

These are the courtyards for each team, that are located near the cap area. medium health and ammo pickups are also available here.
View attachment 29077 View attachment 29078
Two top-down views of the middle point, each from opposing angles.
20160817134324_1.jpg
top-down view of the entire map, in all its nonexistant glory.
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471

SparkyShock

L3: Member
Feb 6, 2016
125
14
Looks fine, the one way to the point is worrying, check out UEAKCrashes tutorials about map layout and his Koth formula. It helped me with my map, koth_milkrun, and could help your map. All and all looks pretty good, but remember to start small.
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
Made some improvements based on the testing that occurred during the recent Impromptu.

Changes:
- Added "nobuild" to the slope connecting to the one-way route to the points platform, thus eliminating the annoyance of turtling engies.
- Increased the corridor size of the flank route mentioned above.
- Made the one-way exits usable by both teams, on both sides.
- Fixed a bug that caused spawnroom doors to become stuck upon initiation.
- Made the main entrance slope that lead to the point area smaller
- Removed the smaller ramps that lead towards the control point platform (located near the exit-only flank routes.)
- Some other barely noticeable changes

Read the rest of this update entry...
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
Changed several things in this map, with most of the changes relating to mid.

- added a "sniping deck" that can be accessed through the corridor.
- moved the location of the deck (previously located at the corners of mid) towards the center of mid.
- changed the staircase to better suit this new location.
- made the route that previously lead to the control point lead to the deck.
- made the route's door 2-way, instead of 1-way.
- removed func_nobuild from the route's slope.
- added an underground tunnel that leads to the bottom of the deck.
- added props to provide cover in mid.
- added arrows to indicate where the control point is.
- added more pickups.
- clipped the roof of the building that seperated the courtyard from mid on both teams.
- several other small changes.

Read the rest of this update entry...
 
Last edited:

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
I changed a few things, and probably destroyed my maps already nonexistent aesthetic while at it.

Changes:
- Opened up some walls & replaced them with fencing to make the map feel less confined.
- Opened up the sniping deck to increase the sanity of players
- Turned the long corridor into a room
- Removed the long hallway that lead to the corridor room.
- Opened up the left path
- Other changes that i'm too lazy to explain

Read the rest of this update entry...
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
Another big (and game-changing!) update to TF2's worst map.

Changes:
  • Broke up the sightline between mid and the courtyards.
  • Added sexy textures
  • Made a mini-sniping deck area that is 1/2 as high as the normal deck
  • Made the point on a raised brush
  • Made the raised brush connect to the mini-deck via a bridge
  • Other changes i'm to lazy to mention.

Read the rest of this update entry...
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Ponye West