Subtransit

KotH Subtransit A1d_reupload

EksCelle

L1: Registered
Mar 4, 2015
42
102
Subtransit - Yes, the train works!

Straight from Half-Life Deathmatch to you. (After some intense entity work to make it fit for TF2)

Spawnrooms are supposed to be randomized every 30 seconds but I haven't tested to see if it works. Works now!

Made for the 72h jam.

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Last edited:

EksCelle

L1: Registered
Mar 4, 2015
42
102
-Random Spawns now work as planned (2 random spawnrooms swap teams every 30 seconds)

-Train improved; runs slower, turns better, and now kills players and buildings in its way

-Capture Zone size increased

-Health Chargers now act as Dispensers

-More spawns added (now a total of 32)

-Water texture changed

-Nobuild on conveyers

Read the rest of this update entry...
 

TMB

Banned
Jun 7, 2015
821
323
Cool, would be better that looks like TF2... but for the moment its cool.
 

CarlmanZ

L1: Registered
Mar 28, 2016
6
0
While it's nice, I feel like the map favors RED a bit more then BLU (Play with bots to see what I mean), and the map would look 100 times better if you use textures that are in regular maps. Other then that, it's nice, worth a play.