Where:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy
When:
Saturday 20th August, 7pm BST (6pm GMT)
Map List:
Map|Author|Download|Notes
sd_monkeynaut_a6|Sinchu9| TF2M |-
ad_dauphin_a7_s1|Another Bad Pun| TF2M |A/D CTF
koth_cruise_b2|HolySnickerPuffs| TF2M |Need detailing feedback the most, but gameplay changes also welcome. Skybox feedback requested as well.
cp_blackmine_a6|ZeSpice| TF2M (bz2)|I hope in this game RED Engines will build their def in the beginning on A, not B. So need this to gather some info about A point def before i start change layout.
cp_panamint2_s1a4|Moonrat|[url=https://tf2maps.net/downloads/panamint2.2491/download?version=5320]TF2M |-
koth_ponye_a2|(ツ)| TF2M |-
cp_drorange_a5|Dr. Orange| TF2M |-
Map pack: https://www.dropbox.com/s/ivjhfx064um9di7/eu-gameday-20-8-16-mappack.zip?dl=0
Submission Rules:
Please use this format for submitting maps:
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy
When:
Saturday 20th August, 7pm BST (6pm GMT)
Map List:
sd_monkeynaut_a6|Sinchu9| TF2M |-
ad_dauphin_a7_s1|Another Bad Pun| TF2M |A/D CTF
koth_cruise_b2|HolySnickerPuffs| TF2M |Need detailing feedback the most, but gameplay changes also welcome. Skybox feedback requested as well.
cp_blackmine_a6|ZeSpice| TF2M (bz2)|I hope in this game RED Engines will build their def in the beginning on A, not B. So need this to gather some info about A point def before i start change layout.
cp_panamint2_s1a4|Moonrat|[url=https://tf2maps.net/downloads/panamint2.2491/download?version=5320]TF2M |-
koth_ponye_a2|(ツ)| TF2M |-
cp_drorange_a5|Dr. Orange| TF2M |-
Submission Rules:
Please use this format for submitting maps:
Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)
- Your map must be fully playable.
- This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches.
- Filename must be versioned.
- e.g. 'cp_example_a1', not simply 'cp_example'
- Filename must be entirely in lowercase.
- 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
- Please repack your map before uploading.
- I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
- One map per author please!
- Self-explanatory.
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
- I will be accepting of up to 3 hours of maps. This averages on about 9 maps. (I may play a few more submitted maps if I still feel like playing after that.)
- CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
- At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
- Submissions will close an hour before the gameday is due to start.
- Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
- It is not required for you to attend the gameday if you submit a map.
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