EU Gameday - Saturday 20th August

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Where:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy

When:
Saturday 20th August, 7pm BST (6pm GMT)

Map List:
Map|Author|Download|Notes
sd_monkeynaut_a6|Sinchu9| TF2M |-
ad_dauphin_a7_s1|Another Bad Pun| TF2M |A/D CTF
koth_cruise_b2|HolySnickerPuffs| TF2M |Need detailing feedback the most, but gameplay changes also welcome. Skybox feedback requested as well.
cp_blackmine_a6|ZeSpice| TF2M (bz2)|I hope in this game RED Engines will build their def in the beginning on A, not B. So need this to gather some info about A point def before i start change layout.
cp_panamint2_s1a4|Moonrat|[url=https://tf2maps.net/downloads/panamint2.2491/download?version=5320]TF2M
|-
koth_ponye_a2|(ツ)| TF2M |-
cp_drorange_a5|Dr. Orange| TF2M |-
Map pack: https://www.dropbox.com/s/ivjhfx064um9di7/eu-gameday-20-8-16-mappack.zip?dl=0

Submission Rules:
Please use this format for submitting maps:

Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)

  • Your map must be fully playable.
  • Filename must be versioned.
    • e.g. 'cp_example_a1', not simply 'cp_example'
  • Filename must be entirely in lowercase.
    • 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
  • Please repack your map before uploading.
    • I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
  • One map per author please!
    • Self-explanatory.
If your submission breaks any of these rules, your map will be rejected.

All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.

Other notes:
  • I will be accepting of up to 3 hours of maps. This averages on about 9 maps. (I may play a few more submitted maps if I still feel like playing after that.)
  • CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
  • At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
  • Submissions will close an hour before the gameday is due to start.
  • Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
  • It is not required for you to attend the gameday if you submit a map.
If you have any questions, feel free to PM me on the forums or on Steam.[/url]
 
Last edited:

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
ad_dauphin_a8_s1
Thread
Sorry, I'll post the DL later today

If I'm not able to get it by tomorrow just play ad_dauphin_a7_s1 (already uploaded)
 
Last edited:

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
EDIT : It's up now.

koth_cruise_b2
Thread / Download
Notes: Need detailing feedback the most, but gameplay changes also welcome. Skybox feedback requested as well.
 
Last edited:

ZeSpice

L2: Junior Member
Mar 17, 2014
94
34
Mapname: cp_balckmine_a6
Thread: Blackmine
Download: bz2
Notes: I hope in this game RED Engines will build their def in the beginning on A, not B. So need this to gather some info about A point def before i start change layout.

EDIT: Changed to _a6a version with some fixes.
 
Last edited:

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475