WiP in WiP, post your screenshots!

DigitalEvorian

L1: Registered
Jul 21, 2016
7
2
I mean balance-wise:
JlzQ5M7.jpg

I'm afraid this place will get camped by dominating team (this is a KOTH map so the same wall goes to the other teams' side too.
Ahh, yeah.. you might want to change it then..
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
Bummer... I like having the wall there (makes the map even more Frontline-y), but...

I think I'll leave it in for now. I'll have to update the map later on anyway once new frontline assets arrive.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You can have chokepoints. Just not to many of them, and as long as you make it a viable option to go trough (with a health/ammo pack, or with additional cover to the next area) Also, you can deny a sentry being placed there (or basically any Engineer building) with a func_nobuild.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
The door in it doesnt entirely make sense, why would you bother making it a door and not just removing that panel of wall if you were the one setting up the defences.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
The door in it doesnt entirely make sense, why would you bother making it a door and not just removing that panel of wall if you were the one setting up the defences.

Whoa there, applying common sense to TF2?

I mean, there are loads of examples of stuff in TF2 maps that make zero sense.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Here's some images from the hopefully-soon-to-be-released Koth_Cruise_b2!

And here's a little something for my friend @The Letter Before A.

Bc46TSt.png
 

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The Smk

L3: Member
Oct 15, 2015
119
21
Tried making a good last for once did the spawn , last and connector dont know if its good :I
 

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zahndah

professional letter
aa
Jul 4, 2015
721
642
Also, that cliff texture is super ugly. I recommend using winter/rockwall014 then scaling the texture up to 0.5.