Need help with compile

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k4ppy

L1: Registered
Jul 18, 2016
6
0
Everytime i load up tf2 to test my map my old compile loads....



** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.vmf"

Valve Software - vbsp.exe (Jul 26 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 42, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1"

Valve Software - vvis.exe (Jul 26 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1"

Valve Software - vrad.exe SSE (Jul 26 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1046 faces
2106088 square feet [303276768.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.008727
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 97/8192 1164/98304 ( 1.2%)
brushsides 641/65536 5128/524288 ( 1.0%)
planes 542/65536 10840/1310720 ( 0.8%)
vertexes 1529/65536 18348/786432 ( 2.3%)
nodes 863/65536 27616/2097152 ( 1.3%)
texinfos 162/12288 11664/884736 ( 1.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1046/65536 58576/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 356/65536 19936/3670016 ( 0.5%)
leaves 873/65536 27936/2097152 ( 1.3%)
leaffaces 1131/65536 2262/131072 ( 1.7%)
leafbrushes 335/65536 670/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6218/512000 24872/2048000 ( 1.2%)
edges 3426/256000 13704/1024000 ( 1.3%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1260/65536 2520/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1227708/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 7017/393216 ( 1.8%)
LDR ambient table 873/65536 3492/262144 ( 1.3%)
HDR ambient table 873/65536 3492/262144 ( 1.3%)
LDR leaf ambient 6758/65536 189224/1835008 (10.3%)
HDR leaf ambient 873/65536 24444/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3970 ( 0.0%)
pakfile [variable] 212330/0 ( 0.0%)
physics [variable] 37616/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2707
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\first_map1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_map1.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_map1" -steam
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Error: displacement found on a(n) func_detail entity - not supported (entity 42, brush 0)

Here's the culprit. This is a compile breaking problem. Check your displacements for any that are tied to a func_detail.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Here's the culprit. This is a compile breaking problem. Check your displacements for any that are tied to a func_detail.
That used to get me so much
Then again I also used to turn entire brushes into displacements when tying to make uneven surfaces