How can I change the dimensions of a model?

Oct 6, 2008
1,947
445
hehehehehe I think I've found something that can be very usefull for all of us :wow:

let's say you have a brick model that works a certain way but it's too small for what you need.

Let's say you want to make it 5 times bigger and keep everything that the brick does.

Is there a way that you can make the model bigger?

If what I'm working on works, we all might sing a big yahoo but I can't do it without you so it will be a group sing along! :p

If it works, I'll show you :)
 
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Oct 6, 2008
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Can I rebuild them somewhere else and keep the same parameters?
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
You can extract it, decompile it, change it in a modeling program, and then recompile it, but trust me... It's not worth the effort.

The best we can hope for is that some day Valve puts a prop-scaling feature in the engine.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
You don't need a modeling program

just open the .QC and enter a line and value for "scale"
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
$scale that's not 1 hates performance. Best option is to scale it in a free modelling program (XSI Modtool, blender)
 
Oct 6, 2008
1,947
445
sounds great from all of you but me a total noob on this part - never done it before can you be a little more specific
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Doing the $scale thing works perfect.

type $scale 1 or "$scale" "1"

where 1 is the scale you want to resize it
 
Oct 6, 2008
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445
Ok, I have my decompiler, how do I get it into my sdk bin folder? it says to put it there.

edit:

Ok everysite I see, including cannon fodder, says fire it up - (start the program) I can't figureout how to get the prgram working.
 
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Oct 6, 2008
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Ok I have it there now what do I do? I don't see any stuff in hammer for it.

I also see on the net you "fire it up" how?

I'm also looking for...

models/shadertest/shaderslab3.mdl

I can see it in hammer but I can't find it on my machine any ideas where it is?
 
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