Help pls.

Egghead 37

L1: Registered
Aug 14, 2016
24
1
I'm new to mapping. What do I do when a leak goes through a wall even though my map is completely sealed?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Is the wall a func_detail or any kind of other brush entity? If it is a brush entity, then it won't seal your map.
 

Egghead 37

L1: Registered
Aug 14, 2016
24
1
The map's completely sealed, it just keeps going to the corner of the skybox. But I'll see what I can do.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Would you upload the vmf, people could give a look at it and figure out the problem. Also the leak could be very small, like a really tiny hole in the corner of the skybox.
 

PortalStorm4000

L1: Registered
Jul 22, 2016
33
10
Leaks can be even 1 hammer unit thick, I personally use the 2d and 3d viewports with a pointfile to seal any annoying leaks. Good luck!
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Just in case you are working on grid size 1 - dont. It will almost definitely cause your map to be filled with tiny little holes that will cause leaks. A good general grid size to be on is 16, stick to that and dont go down low.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Sometimes the pointfile buggers up and goes somewhere completely different to where the leak actually is. In this situation, you'll just need to try and find the leak yourself. Fly around your map with all entities (including func_detail) and displacements disabled via visgroup and see if you can find the leak.
 

PortalStorm4000

L1: Registered
Jul 22, 2016
33
10
Sometimes the pointfile buggers up and goes somewhere completely different to where the leak actually is. In this situation, you'll just need to try and find the leak yourself. Fly around your map with all entities (including func_detail) and displacements disabled via visgroup and see if you can find the leak.

When does that, there's another leak. It looks really weird, but it's the way the pointfile works. Every time it I have used it, it has found a leak I was not aware of (cause im dumb). There can be many leaks in one map too! Good luck! (I am crap at the optimization portions, so I got leak skillz)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
What can also happen is that a solid brush in Hammer (like a skybox brush) is solid to Hammer itself, but for some obscure reason VBSP thinks it's a big gaping hole into the void. Your best bet is to delete the brush that intersects the pointfile line, then rebuild it from scratch.
 

Egghead 37

L1: Registered
Aug 14, 2016
24
1
What can also happen is that a solid brush in Hammer (like a skybox brush) is solid to Hammer itself, but for some obscure reason VBSP thinks it's a big gaping hole into the void. Your best bet is to delete the brush that intersects the pointfile line, then rebuild it from scratch.
Alright.
 

NotSoHoriz

L3: Member
May 20, 2016
135
41
Leaks can not be sealed by Brush entities, water, or displacements. They can also happen if an entity, or its origin, is out of the map. This site shold help find the problem. Put your compile log here and see what it says.