koth_atlas

KotH koth_atlas a3

RNC1839

L1: Registered
Jan 14, 2016
5
1
koth_atlas - Spur of the moment mapping

This isn't my first map, I've made several jump maps but I feel it's time to contribute to the actual game. And I finally feel that I know enough about mapping to make something worthwhile.

I don't know why but I just had the urge to start up a new koth map with the control point really close to a wall as opposed to in the middle.

This may end up being detailed for Frontline, but that can wait till beta.

I will be keeping a changelog here: http://pastebin.com/XckRa6eP
 

TheCreepAcrossTheStreet

L1: Registered
May 8, 2016
22
1
Your map is well decorated and balanced! My only complaints are that everyone spawns in the same place, and the layout is kind of confusing, but I only played one round so I should start to remember it soon. Other then that you're doing great! Keep up the good work!
 

RNC1839

L1: Registered
Jan 14, 2016
5
1
Yeah I realized that I forgot about the spawns almost immediately after upload. And I will add arrows, that didn't even cross my mind. Cheers!
 

RNC1839

L1: Registered
Jan 14, 2016
5
1
_a3:
added the garage
made the big garage door open and close based on who has the cp (you can probably get stuck under it atm & the lighting is weird)
changed a bunch of textures
moved the center building forward a bunch
added an awning to the center buildings back to reduce sniper sightlines onto the center doors (still too big imo)
removed the center rock and replaced it with some crates alongside the center building
moved the health and ammo under the side awnings back so you won't get killed by indirect splash damage waiting for the packs to respawn
lowered the walls on the roofs a bit for no reason

20160821215717_1.jpg 20160821215202_1.jpg 20160821215222_1.jpg 20160821215224_1.jpg 20160821215231_1.jpg 20160821215254_1.jpg

Read the rest of this update entry...
 

RNC1839

L1: Registered
Jan 14, 2016
5
1
So how do I go about actually getting this thing tested by humans? I can only do so much with bots. (especially when blu engis refuse to build outside of garage)
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
You can get your map tested in an imp (impromptu map playtest), or a gameday. Imp's are unscheduled and usually happen daily. Join the steam group chat and use the bot's commands to add your map to the imp list. If you need any help just ask someone in the chat room as it's usually pretty active. Then when a lot of people are online, and one of the VIP's feels like hosting one, they'll announce an imp from the group and start playing through the maps on the server. Please note that not all imps get through the entire list on the bot, so you may have to wait about because the list has been kinda big recently.

Gamedays are scheduled a day or two before they start. They usually happen atleast once every week or every two weeks. If you check the site regularly then you may see a thread announcing one. If you have a map ready to be play tested, go to the thread, read over the post, and submit your map. In these, its first come first serve, so try to be quick when submitting. I hope this helps, again if you need any help or have any questions be sure to join the steam group chat and ask the people in there.
 

Paper Shadow

L2: Junior Member
Jul 22, 2016
61
76
My attempts at loading this map have all resulted in freezing my game client. I am unsure what the reason is, as other custom maps work fine...