trains end

KotH trains end A7

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
trains end - cold...dark...sandvich.

1,2 going to get you 5,6 WHERE IS SANDVICH!!??

cock,lock,and get ready to die!

red and blu have to fight over a water canal in the cold

this is A1 and it will change over time

lay of the land:
2 underwater tunnels
2 towers
4 hp packs
4 ammo packs
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
Ill downlod and test this when I get home
Be back with cc!
 

ArskaWarrior

L1: Registered
May 31, 2016
31
8
winter maps are my favourite so I tested out. map looks beatiful and will be good if you spend more time.

I noticed many mistakes or unpleasant things

1. bad clippings
.20160812170813_1.jpg
as you can see... not clipped at top of the map. possible to jump out of map and kill everyone at outside
2. kind of stuck spot
20160812170610_1.jpg
at red side behind mesh fence is enough room for player to fit. only :scout:, :soldier: , :pyro:, :demo: ,and :engie: is possible to get inside at theirself but everyone can't get out.
3. ''holes''
20160812171011_1.jpg
these ''fences'' have small ''hole''. I just fell way more better if you fix this :)
4. more bad clipping
20160812171148_1.jpg
this corner clipping is not made correctly. doesn't really change gameplay at any way but, fix it for me
5. just terrible looking
20160812171042_1.jpg
this hazard tape looks terrible because you have elongate it too long. you could just use hazard texture at alpha. I feel like I take this too much at into small the details.
6. more need of clipping
20160812171527_1.jpg
none of clippings at here. 100% needed. got stuck at few time.
7.
20160812171407_1.jpg20160812171422_1.jpg
first photo is from outside of spawn. 2 doors. from truck is hard to get out because no room. after these doors is road from inside of small house. house is only road out when not playing jumper class. need more roads.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Please change the description. The word "cringe" comes to mind
 
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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
thanks for the feedback! oh and ExtraCheesyPie please be more specific, even as the creator i know this is bad but i can only get better if you tell me what is bad and what is good. :/
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
i would like to say thank you to all the people who participated in the test! all of your feedback is very useful and funny to watch :D
 

JudgeJamesC

The Man of Many Updates
Jul 24, 2015
43
14
Please remember to put a version increment in the filename of your map. (Example: koth_trains_end_a3) this helps so that there aren't two or more slightly different maps with the same name.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Not sure if you should be going into beta right now. This map still has loads and loads and loads of issues, and everyone has been giving feedback pointing them out but it looks like you've not done anything about them, and it's really kind of frustrating to see that there's no progress being made as a result. The vague changelogs aren't helping either.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
Not sure if you should be going into beta right now. This map still has loads and loads and loads of issues, and everyone has been giving feedback pointing them out but it looks like you've not done anything about them, and it's really kind of frustrating to see that there's no progress being made as a result. The vague changelogs aren't helping either.
i'm going into beta so i can get this map out of my life and move on to better maps! hell this was mainly just so i could learn how to use water and particles and also to take note of what mappers like and don't like. to me the train has reached it's end and it's time to go to work on a proper map.