Player Destruction Question

TMB

Banned
Jun 7, 2015
821
323
Ok, actually im working in a PD map and i wanted to chang the icon of beer for other... i was looking and i found that watergate use 3 files:
-WatergateHUD.res
-hud_invasion_bottle.vmf
-hud_invasion_bottle.vtf

I change the ''hud_invasion_bottle.vtf'' with the texture that i want (and i rename it, of course) and the vmf i changed the name, now i think the big problem is with the .res, i made a copy and i changed (with NotePad+) the names of ''hud_invasion_bottle'' for ''hud_invasion_fuel'' (the actual name i put) and i changed the name of the res but dont work... in the file there is a big name called ''HudObjectivePlayerDestruction.res'' and i changed it for ''HudObjectivePlayerDestruction2.res'' and in the hammer file i changed th ''tf_logic_player_destruction'' for the actual... but dont work, i need help... here i will let an image of what i did!
 

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  • HUD.png
    HUD.png
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TMB

Banned
Jun 7, 2015
821
323
Ok, here i let you a test map with the files for if someone can fix it...
 

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  • PD Problem.zip
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Egan

aa
Feb 14, 2010
1,375
1,720
Hi @TMB , it seems mappers will have to pack custom .res files into the .bsp in order to view them in a map now (using VIDE for example). You used to not have to do this, I wonder if it's a bug.

Another small correction is to change back ''HudObjectivePlayerDestruction2.res'' to ''HudObjectivePlayerDestruction.res''.