security_fence lighting issues

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Using -staticproplighting, -textureshadows, -staticproppolys and still getting ugly lighting like this.

5b3c5ea79c.jpg
852fa57f07.jpg
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
I think you have to specify -proptextureshadows for the fence models somewhere in your own lights.rad file. At least, you used to. It might be fixed by now. Or Valve just broke it again
I'll add a source to this post if I have time
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
I'd honestly just turn shadows off on them
Shadows are off.

I think you have to specify -proptextureshadows for the fence models somewhere in your own lights.rad file. At least, you used to. It might be fixed by now. Or Valve just broke it again
I'll add a source to this post if I have time
I've seen it done without a rad file before. Might have been CSGO though.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
I'm honestly not sure considering I usually compile and their shadows are fine. You shouldn't need a custom lights.rad because the relevant textures are defined in lights.rad by default. What's your exact vrad settings?
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Sure you spelled -textureshadows correctly in the compile parameters? Could be as simple as that.

Literally copied the string here exactly as it was wrote.

Edit: rip
Edit edit: that didn't fix it
 
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Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Maybe check the model properties and make sure -textureshadows isn't disabled? I think you can do that
 
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