Fishfood

CTF Fishfood A3

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Fishfood - Steal the enemy's intelligence on scenic and smelly Fish Island

After your team's undercover Spy goes silent, your team decides to retrieve the intel themselves. Luckily, you both already have active bases on Fish Island. It should be a cinch, right?

Set on a very spy-techy semi-frontline themed island, heavily inspired by Doublecross (perhaps too much)

I studied the mistakes of various CTF maps very carefully, and I ensure that the map has several things:
  • Paths that don't cross the spawn.
  • An intel room that allows for sentries to be taken out more easily
  • Each area has some flanks to prevent heavy choking
  • No sniper balcony. They have to make do with what the rest of us have to deal with.
  • Lots of height variation
  • (hopefully) sufficient health and ammo
And who doesn't like GIMMICKS?? In this one, the intel moves progressively up a step every time it's captured, and has the return time after drop reduced by 10 seconds. It should create a more tense and close battle.


Thanks to:
  • The Frontline Pack for the concrete textures
  • @Zurby beautiful and tragic Harambe decal
Thank you, like, comment, and subscribe. I'm gonna try to get it tested soon.
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
First off, disgusting. Second off, this looks pretty interesting, if a bit cluttered
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
It's been 12 long years, and hundreds of messages BEGGING me to add these in, but here it is.

The respawn cabinet update.

It's also a2 because i'm lazy with naming despite that being the only change

Read the rest of this update entry...
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Quick update before the gameday, added some clips, changed playerclip to bulletclip on stairs, moved some stairs a bit. Also changed spec camera to avoid vomiting.

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Last edited:

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
may want to edit the cliffs (shown in screenshot #2) and make them look more natural, they seem jagged as of now.

Still pretty good as an overall map.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
People were complaining about large sightlines and some classes getting fucked over so i tried doing a quick-ish fix
  • Added a bridge in middle to break sightlines
  • Added a bunch of doors in the base to break sightlines, although i think its a grave mistake in that its gonna be harder to navigate, too late now, gameday starting
  • Lowered a crate to allow access to cliffs
  • Added signs
  • Changed room dimensions
  • Removed storage crates near spawn
  • Buncha other super minor stuff
Probably going to blowback in my face for overcomplicating it, oh well

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