CP_Collider_a2

CP CP_Collider_a2 2016-08-09

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
CP_Collider - A alpha map set at a particle collider plant.

Welp red is launching a Nuke in 8 minutes.
Try not to fail this time.

I did get permission from the creator of koth_collider don't worry.
I made this build (a1) With HolySnickerPuffs

Can't wait to playtest!
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Post some screenshots please. People want to see what they are downloading before they download it.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I think there are a few too many big empty places on this map. Mainly these screenshots

20160809193509_1-jpg.27897


20160809193539_1-jpg.27901


20160809193531_1-jpg.27900


It feels like there isn't anything of worth in those screenshots, just long sightlines and mostly flat areas. You could do with a pinch of height and cover in these places
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I think there are a few too many big empty places on this map. Mainly these screenshots

20160809193509_1-jpg.27897


20160809193539_1-jpg.27901


20160809193531_1-jpg.27900


It feels like there isn't anything of worth in those screenshots, just long sightlines and mostly flat areas. You could do with a pinch of height and cover in these places
please do not provide feed back before you play through the map, you are probably right, but at least check first
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
please do not provide feed back before you play through the map, you are probably right, but at least check first
I'm just going off of screenshots, but I don't think that 100% invalidates what I have to say at the moment, though I'll probably give this a run through for more indepth feedback later
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Are they not showing up fr you?
Hmm, they're loading up now, must've been a big when I first loaded up a thread. I'm looking at them now, that lighting is way too orange. Players will have a hard time telling team colors, especially red blending in with the background.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
I'm just going off of screenshots, but I don't think that 100% invalidates what I have to say at the moment, though I'll probably give this a run through for more indepth feedback later
sorry I kinda sounded hostile, what would you recommend I place in the empty barren areas between control points
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Nice. I like how you almost completely remake what I painstakingly created.

(I'm just kidding. It looks far better than what I did.)
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
GPkfB9S.jpg


Here is my recommendation on the area that looks to be outside of BLU spawn.

1. Add cover at various areas, now what you put in those areas is up to you, but I'd recommend it to make Snipers and Soldiers have a harder time killing BLU team

2. Add a fence that covers that nasty sightline from the RED door in the back to BLU spawn

3. Add glass to the windows on the side building. I like the idea of having windows there for any RED Engineers that set up in there, but I don't think snipers should be able to abuse it so easily.

4. That lighting is too orange, you should dial it back a bit.
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
GPkfB9S.jpg


Here is my recommendation on the area that looks to be outside of BLU spawn.

1. Add cover at various areas, now what you put in those areas is up to you, but I'd recommend it to make Snipers and Soldiers have a harder time killing BLU team

2. Add a fence that covers that nasty sightline from the RED door in the back to BLU spawn

3. Add glass to the windows on the side building. I like the idea of having windows there for any RED Engineers that set up in there, but I don't think snipers should be able to abuse it so easily.

4. That lighting is too orange, you should dial it back a bit.

wonderful feed back all of those seem like good ideas
Ill change the skybox texture and make less red buildings
love these type of comments
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
You're repacking this, right?
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Alright then. Guess it's mine now.

More updates soon!