New Submission: cp_hillside_a1

Zipok

L2: Junior Member
Jun 26, 2008
96
5
Downloads: A new file has been added by Zipok:

cp_hillside_a1

An attempt to create a map for the competitive scene of TF2. If it works for them, it works in publics too. :)

Game type: Symmetrical 5-CP
Suggested teams: 6v6 - 10v10
Completion: 90%

__________

As the map is currently in alpha stage, there is still lots of work to do, report at least these things to me in :

- Any places where you think you should not reach?
- Visual bugs?
- Do you get stuck? Does something annoyingly block you in a place where it shouldn't?
- The gameplay! Tell me your opinions. Especially about the Farmers' Elevator :D
- Any places what you think need modifying? If you have good suggestions on how to do some details in a good TF2 fashion into certain places, please tell me. I'll consider them. :)


The todo-list ATM:

- Detailwork.
- Soundscapes
- All the minor tweaks that have to be done before beta.
 
Last edited:

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
We didn't play this too long because we found a game breaking bug. I'm not sure what the sequence of events were, but somehow a we ended up spawning in the other team's spawn, and the doors were locked so we couldn't get out. I actually racked up a fair number of kills this way, but its something that needs to be fixed. You'll have to take a look at the demo to see exactly what happened.
 

Zipok

L2: Junior Member
Jun 26, 2008
96
5
Yeah, none of the troubles you said appeared in the playtests I had with a few friends of mine, the matches were 3v3. I find it a bit embarrassing for a bug of that caliber to slip into that version, but that is something that will definitely be fixed in the next version. I've triplechecked those things after I heard what happened, and if that bug still appears in _a2, you should bash my head with something blunt.

My apologies.