Downloads: A new file has been added by Zipok:
cp_hillside_a1
An attempt to create a map for the competitive scene of TF2. If it works for them, it works in publics too.
Game type: Symmetrical 5-CP
Suggested teams: 6v6 - 10v10
Completion: 90%
__________
As the map is currently in alpha stage, there is still lots of work to do, report at least these things to me in :
- Any places where you think you should not reach?
- Visual bugs?
- Do you get stuck? Does something annoyingly block you in a place where it shouldn't?
- The gameplay! Tell me your opinions. Especially about the Farmers' Elevator
- Any places what you think need modifying? If you have good suggestions on how to do some details in a good TF2 fashion into certain places, please tell me. I'll consider them.
The todo-list ATM:
- Detailwork.
- Soundscapes
- All the minor tweaks that have to be done before beta.
cp_hillside_a1
An attempt to create a map for the competitive scene of TF2. If it works for them, it works in publics too.
Game type: Symmetrical 5-CP
Suggested teams: 6v6 - 10v10
Completion: 90%
__________
As the map is currently in alpha stage, there is still lots of work to do, report at least these things to me in :
- Any places where you think you should not reach?
- Visual bugs?
- Do you get stuck? Does something annoyingly block you in a place where it shouldn't?
- The gameplay! Tell me your opinions. Especially about the Farmers' Elevator
- Any places what you think need modifying? If you have good suggestions on how to do some details in a good TF2 fashion into certain places, please tell me. I'll consider them.
The todo-list ATM:
- Detailwork.
- Soundscapes
- All the minor tweaks that have to be done before beta.
Last edited: