team_round_timer help

PevWolf

Un-Notable Member
Sep 20, 2015
120
86
So I'm making a 5cp map and implementing the timer.

I have it rigged to time will be added on capping and all that, but I can't figure out how to make the round end when the timer runs out. I tried using the output system on different entities, but nothing worked.

I just need an explanation on how to force end a round with a timer.

Thanks,
Pev
 

NotSoHoriz

L3: Member
May 20, 2016
135
41
The team_control_point_master should solve this. Create an output on your timer when the time ends it sends an out put the the master entity that determines the winner.
 

PevWolf

Un-Notable Member
Sep 20, 2015
120
86
It's not really working.
My output is

OnFinished
t_c_p_master
SetWinnerAndForceCaps (SetWinner also doesn't work)
0.00
No
 

Powerlord

L3: Member
May 8, 2010
127
60
Have a look at the ABS pack's 5CP prefab.
From the top of my head, you need a game_round_win entity, with the team value set to 0, which you then pass the input "RoundWin" when the timer finishes.
Still, it seems odd that the team_control_point_master's SetWinner 0 isn't forcing Stalemate. I know this used to work to send the map into stalemate/Sudden Death depending on the server settings.