Midday

KotH Midday A3

Drewfire

L2: Junior Member
Dec 31, 2015
71
11
Midday - A battle over another abandoned base, because we need more of that, right?

In the frontline of battle, two teams fight out over a abandoned base to gain an advantage over the other in the war over the Heavies and Pyros.

The map layout, as expected, is similar to Viaduct, in a way. First, there are multiple exits to the spawn rooms. Second, there are cliffs for sniper spots. Third, there are buildings which connect to the cliffs. Forth, there is an incline to reach the center control point. As expected, there are two differences too. One, there is a more different theme to the map, that I haven't decided on yet. Two, the roofs kick you off of them.

This is my first map in a while, so expect some bugs, glitches, unintended exploits, and stuff like that. This is also my first map with a 3D skybox, so expect that to be a tiny bit glitched too. I put as much effort in as I could into this as I could for a first release, and I hope you enjoy it. If not, please tell me what is wrong with it, and I will fix it soon enough. Thanks, and have fun!

Also, thanks to the awesome dudes who made Frontline!
 

PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
Layout similar to viaduct?
This map should be renamed to koth_viaduct_small.
It is like viaduct, except with simpler geometry and smaller battle spaces. Pyros would love this map, most other classes, not so much.
You have a HUGE underscalling issue, try placing player models around the map in hammer to get a better sense of scale
 

Drewfire

L2: Junior Member
Dec 31, 2015
71
11
Well, that went pear shaped fast. Turns out when there's feedback, there is room for improvement too. This version should have a slightly bigger playspace than the last version. If it is still too small, let me know, I will double it if needed.

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