ctf_blastcap

CTF ctf_blastcap B3.4

Wellingtons Brownlap

L1: Registered
Jul 13, 2016
4
0
ctf_blastcap - Ctf/Koth/MvM, basically this is blastcap

This map was created for the Summer 2016 72hr TF2Jam.

This level is designed like to be like a king of the hill map but can only be won when a team captures the intelligence, which in this case is a live bomb which is captured when it is dropped into the opposing teams bomb pit. However the team that currently holds the capture point is the team that delivers bomb. also make sure that your team protects the bomb carrier because the bomb will return to spawn if dropped (which will result in a large explosion).

20160725223414_1.jpg
 

Wellingtons Brownlap

L1: Registered
Jul 13, 2016
4
0
+Added trigger_hurt in bomb pits that will now kill players that jump in when the doors are open.
+Added nobuild to prevent engineers from building in the bomb pits.
+Added lights above the stairs of the team towers.
+Added playerclip under stairs to prevent soldier grenade taunt exploit.
+Added a bomb prop to be shown even when the flags are disabled.
*Changed the left center map exit texture of the blu teams base.
*Rotated hidden eyes to look to the left more.
*Fixed the tiny displacement rip outside of the red teams spawn door.
*Textured some visible nodraw textures.

Read the rest of this update entry...
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
I'd really like to try this out on the server sometime it looks neat
 

Wellingtons Brownlap

L1: Registered
Jul 13, 2016
4
0
This is really good for a first map! Your HDR seems a little bright though, it could probably do with being toned down a bit :)

Thanks!, also I did think the HDR might be a bit bright to players so I'll tone it down in the next update.
*My computer is dead slow so it takes forever when compiling a map with HDR on*

I'll always accept any constructive criticism (or just criticism in general)
that goes towards this map and any other future projects.ヽ(ツ)ノ