CTF_ColdBase

CTF CTF_ColdBase RC5

Billo

aa
Feb 8, 2016
920
397
CTF_ColdBase - Frontline

A Frontline Themed Map!
Its A Snowy Theme Map.
Discover The Secrets That This Map Holds And Try to Steal The Enemy Intel From Their Base!
the map Encludes Many But Many Exploding Barrels , Mines And More. but dont step on them.

Also If you Want to Test It Out Now Its RC2 Version ctf_coldbase_rc2
or you can download it here: Coming Soon
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Where did this get tested to be in an RC2 state already?

Also, again, gonna need more screenshots than just one puny thumbnail.
 

Billo

aa
Feb 8, 2016
920
397
i know i need i am working on it and also i was going to upload rc1 but i found a huge mistake so yea i made rc2 because i packed rc1 already
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Yeah,ONE. SINGLE. SCREENSHOT is not enough to show us the whole map. You know,people want to see how the map looks before downloading it.

And just what Vel0city said: Where did you test this to get it into RC2? Gamebanana,perhaps? Or a custom server?

Either way,you should upload it to the gameday so we can see if it's a nice RC2.. and stuff..
 

Billo

aa
Feb 8, 2016
920
397
thanks very much but i need to ask have you played it?
its everything all right?
just to be sure
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
thanks very much but i need to ask have you played it?
its everything all right?
just to be sure
Use CompilePal for packing, it just works.

Then in TF2, type sv_pure 2 in the console, then load up your map. If the game crashes or models/materials/particles/etc are missing, you have unpacked content.

As for the map itself: you have so much visual clutter. There are crates everywhere, brightly colored lights, random props left and right. The 2nd, 2nd-to-last and last screenshots are perfect examples of this. There's just... stuff everywhere.
 
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Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
It's pretty nice for the eyes, but I feel like some places are way too clustered with props, like clusterfuck level. Especially the intel area and the outdoor area with the containers.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Are you going to RC candidate only 6 days after releasing the first version? RC is supposed to mean Release Candidate, meaning you're telling the world (and valve) that you feel it's ready to be put in the game as is.

How many times did have it tested [in an actual gameplay situation with a relatively full server]? What's the general feedback?

I agree with viper, there are way too many props, it's incredibly visually busy. My eyes hurt a little just looking at a static screenshot.

Some other things i noticed include the beam textures, positioned horizontally on the bridge supports, which don't really look good, as well as the beam on the windowframe, also horizontal. Also, you seem to have used a translucent Blu logo overlay, as well as put a very low fade distance on the vents near the intel.
 

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Are you going to RC candidate only 6 days after releasing the first version? RC is supposed to mean Release Candidate, meaning you're telling the world (and valve) that you feel it's ready to be put in the game as is.

How many times did have it tested [in an actual gameplay situation with a relatively full server]? What's the general feedback?

I must be the reason why he is here, because he released this on the Steam Workshop first, Full Release candidate and I gave a couple of tips regarding screenshots and said if he needed to post it to tf2maps in order to get some feedback... A lot of maps on the steam workshop for frontline are most likely Untested alpha maps which got rushed in order to get into the Frontline! pack....
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
I must be the reason why he is here, because he released this on the Steam Workshop first, Full Release candidate and I gave a couple of tips regarding screenshots and said if he needed to post it to tf2maps in order to get some feedback... A lot of maps on the steam workshop for frontline are most likely Untested alpha maps which got rushed in order to get into the Frontline! pack....
the frontline pack is still going to be like a year away, idk why people are rushing stuff