Where:
TF2Maps.net Official US Server: steam://connect/70.42.74.31:27015
Gameday host: Muddy
When:
Friday 5th of August, 7pm EDT (12am BST)
Timezone converter
Map List:
Map|Author|Download|Notes
dom_hightower_a3|djdogewizard| TF2M |uploaded
cp_catwalk_a5c|Kataiser| TF2M |uploaded;The CP2 area needs some work, I just need to know what exactly needs changing. Also, pickup locations/sizes.
koth_toto_a5|Void| Dropbox |uploaded
cp_amber_a2|SS11X| TF2M |Would like feedback on the new last and the opened up Lobby area. As well as spawn times for attacking and defending and if the transition between mid and 2nd should be shortened as well as the new path between upper and mid route.
cp_groan_a2|halfcircle| TF2M |uploaded
cp_keylogger_a2|ibex| TF2M |-
cp_delivery_a9|Stickface| TF2M |looking for final point feedback and suggestions
cp_namehere_a1|blucheese| TF2M |-
ctf_rift_b12|Ynders| TF2M |uploaded
koth_kemptown_b7|Muddy| TF2M |uploaded; Mainly checking framerate
cp_drorange_a2|Dr. Orange| TF2M |-
koth_oakvale_b2|Jeddyk| TF2M |uploaded
koth_uma_a1c|Umaroth-24| TF2M |I would like to know if the inside areas now feel less cramped
koth_elevator_a1|Flanker| TF2M |-
koth_forest_a1|Lord_Melon| TF2M |-
arena_notbyre_a1|TMB| TF2M |uploaded
cp_palenque_a15|MeagpiemanPHD| TF2M |-
koth_obsession_a4|ToxicRave| TF2M |-
pl_improvised_a2|Nathan| TF2M |-
Map pack: https://www.dropbox.com/s/ygk4t6esuyhl5v6/us-gameday-5-8-16.zip?dl=0
Submission Rules:
Please use this format for submitting maps:
(Also, if the map is already uploaded, please say so.)
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
TF2Maps.net Official US Server: steam://connect/70.42.74.31:27015
Gameday host: Muddy
When:
Friday 5th of August, 7pm EDT (12am BST)
Timezone converter
Map List:
dom_hightower_a3|djdogewizard| TF2M |uploaded
cp_catwalk_a5c|Kataiser| TF2M |uploaded;The CP2 area needs some work, I just need to know what exactly needs changing. Also, pickup locations/sizes.
koth_toto_a5|Void| Dropbox |uploaded
cp_amber_a2|SS11X| TF2M |Would like feedback on the new last and the opened up Lobby area. As well as spawn times for attacking and defending and if the transition between mid and 2nd should be shortened as well as the new path between upper and mid route.
cp_groan_a2|halfcircle| TF2M |uploaded
cp_keylogger_a2|ibex| TF2M |-
cp_delivery_a9|Stickface| TF2M |looking for final point feedback and suggestions
cp_namehere_a1|blucheese| TF2M |-
ctf_rift_b12|Ynders| TF2M |uploaded
koth_kemptown_b7|Muddy| TF2M |uploaded; Mainly checking framerate
cp_drorange_a2|Dr. Orange| TF2M |-
koth_oakvale_b2|Jeddyk| TF2M |uploaded
koth_uma_a1c|Umaroth-24| TF2M |I would like to know if the inside areas now feel less cramped
koth_elevator_a1|Flanker| TF2M |-
koth_forest_a1|Lord_Melon| TF2M |-
arena_notbyre_a1|TMB| TF2M |uploaded
cp_palenque_a15|MeagpiemanPHD| TF2M |-
koth_obsession_a4|ToxicRave| TF2M |-
pl_improvised_a2|Nathan| TF2M |-
Submission Rules:
Please use this format for submitting maps:
Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)
- Your map must be fully playable.
- This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches.
- Filename must be versioned.
- e.g. 'cp_example_a1', not simply 'cp_example'
- Filename must be entirely in lowercase.
- 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
- Please repack your map before uploading.
- I don't want to download a bunch of 50mb maps and neither does anybody else.
- One map per author please!
- Self-explanatory.
All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.
Other notes:
- CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
- At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
- Submissions will close an hour before the gameday is due to start.
- Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc. and I will pass this onto everyone on the server.
- It is not required for you to attend the gameday if you submit a map.
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