Question Regarding KOTH Capture Point

Tappy_

L1: Registered
Aug 3, 2016
29
7
I just recently decided to learn how to map using Crash's tutorial. I've been working for a few hours. Im at the point of making a KOTH map but, when I compile and load up the map the control point won't unlock after 30 seconds. From looking through the comments this seems to be a really common problem. Anybody know what's going on?
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
This link should help. The Valve Developer Wiki is definitely your friend.
 

Tappy_

L1: Registered
Aug 3, 2016
29
7
Ive checked over that and double checked it, it still doesnt seem to be working.
 

leprecan

L2: Junior Member
Feb 10, 2013
96
89
If I can assume that you have been following the guide step by step, is there any chance you left behind arena logic entities that could be interfering? Check to see whether in all the entities involved that there is no red text for inputs/outputs, it could be that a name has been mistyped even if the setup is otherwise identical to that in the video.
 

Tappy_

L1: Registered
Aug 3, 2016
29
7
After looking through everything I finally found the problem, I forgot to set the control point on the trigger_capture_area. Thank you all for the help.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
604
1,200
Since I got a question about KOTH point too I'll just post it here:

Is there a way to pause both timers?

I'm making a koth map with 3 points - one point will be selected at random at the beginning of the round, the point will reset, lock itself and unlock one of the 2 others 60 seconds after being capped by either team. Got all the logic pretty much set up (logic_case for point selection, 2 relays for resetting points) but I can't figure out how to pause the timers (there is no Input in tf_gamerules for stopping koth timers).
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
446
457
Two entities are made when a map with koth logic is compiled - zz_red_koth_timer and zz_blue_koth_timer
You can send pause inputs to both timers and they will both stop. When you want to start them again, send a resume input to the timer in question. You may want another set of timers to handle the enabling/disabling of points, as I'm not sure about how to get the timers to fire outputs (although you may be able to use the add output command)
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
604
1,200
I never knew that, thanks!

As for the other thing:I just added delayed outputs on a logic_relay that gets triggered by OnCapTeam outputs from all 3 points.
Usually the simplest way of doing things is the best :D