Grit

CP Grit a2

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Grit - an odd 4 cp map

Grit is an attack defend map with a slightly new gamemode. It's similar to gravelpit, but with 4 cps. There are two points two points open until one point remains. Blue wins when they cap all points.

Theme is kinda up in the air right now.
If you have suggestions feel free to post them.


Special thanks to;

- A Boojum Snark for The Ultimate Mapping Resource Pack
- The Frontline Community Project for the custom skybox

- YM for the original layout
 
Last edited:

zahndah

professional letter
aa
Jul 4, 2015
721
642
Idk, this would appear to be the same game mode as shelter, and that map worked out fine. Id wait for more feedback on that cyto, it may just be the layout not the gamemode
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Idk, this would appear to be the same game mode as shelter, and that map worked out fine. Id wait for more feedback on that cyto, it may just be the layout not the gamemode

Thanks for the feedback, but the gamemode's quite different from shelter.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Idk, this would appear to be the same game mode as shelter, and that map worked out fine. Id wait for more feedback on that cyto, it may just be the layout not the gamemode
It's both, the layout is confusing like others have said.

And the gamemode is not very fun, it's too non linear, and as soon as RED loses one point, the rest just fall down right after that. A much more straight forward A+B=C=D would instantly make this map loads funner, and much less confusing.
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
It's both, the layout is confusing like others have said.

And the gamemode is not very fun, it's too non linear, and as soon as RED loses one point, the rest just fall down right after that. A much more straight forward A+B=C=D would instantly make this map loads funner, and much less confusing.

thanks, I agree that the game play was too nonlinear and I'll be fixing that for the next version. Although I don't think a A + B = C layout would very well with the current point design.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
thanks, I agree that the game play was too nonlinear and I'll be fixing that for the next version. Although I don't think a A + B = C layout would very well with the current point design.
I think you should what's basically a Mini Steel

Players Can go to A or B at the start of the round. But only A or D are cappable at the beginning of the round, B won't unlock until A is capped, and C won't unlock until B is capped.

Capping each point successfully opens up more routes of attack for BLU. So you can close off parts of the map at a time, without having to worry too much about players being lost. As long as they can find the next point, it's fine. So you can have it so there aren't many signs hogging up the screen.

I also think you could easily do away with a few of the paths without losing any gameplay. Once more simplifying the map, and making it so players find the points much easier.

A proper Steel-Type Map is a bit confusing at first, but very replayable due to it's soft non-linearity
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Change log:

- Changed gamemode to 4 cp steel style.

- Reconfigured layout to better suit the gamemode.

- Removed point C.

- Changed point D to point C.

- Created new final point.

- created new Red and Blue spawns.

- Changed theme to alpine (skybox, lighting, etc...)

Read the rest of this update entry...