WiP in WiP, post your screenshots!

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
How did that truck get up there?
 

SSX

aa
Feb 2, 2014
392
411
Amber's getting some new last point areas. Reduced by 288 units!

xIqegjW.jpg

WiOsdTc.jpg
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
RcLCUtC.png


Rather than attempting to get good at making fun layouts, I spent a bit trying to make a good looking RED building...
 

Jusa

aa
May 28, 2013
378
618
RcLCUtC.png


Rather than attempting to get good at making fun layouts, I spent a bit trying to make a good looking RED building...

That little extending part on the right definitely needs some supports under it. I would also extend the roofs to overlap the sides of the buildings a bit more (8-16units) and make the roofs into displacements. You could also inset the windows a little in to the geometry to give it that "I am a real building and not just a box with windows glued on it" look.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
That little extending part on the right definitely needs some supports under it. I would also extend the roofs to overlap the sides of the buildings a bit more (8-16units) and make the roofs into displacements. You could also inset the windows a little in to the geometry to give it that "I am a real building and not just a box with windows glued on it" look.
I was gonna add supports to the little outcrop, but I forgot about it because I was having problems with the shadows. The roofs are also sticking out by 8 units.
 

Bapaul

L1: Registered
Sep 26, 2015
10
32
I'm going to use this pic as a general thing to comment on people using the Frontline assets. I'm by no means a mapper so I might be completely off here but anyways,

Imo people use the cobblestone textures in too large quantities, having the big slabs of cobblestone just makes stuff look pretty noisy. I don't know if this something that will be adressed in later versions of the map, but I see it a lot. If you look at stuff like Rotenburg for example a lot of the cobblestone roads are mixed with the much flatter dirt blends/dirt road stuff making it less cluttered on the eyes. The same can be said for the brick walls, though less of an issue it might be better to combine it with the plaster more (in this case it should be fine with the buildings in the background).

And for this image specifically (though I've seen it more often) PLEASE use the barbed wire end pieces, it looks very strange with the barbed wire now cuttin off in mid air
 

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
RcLCUtC.png


Rather than attempting to get good at making fun layouts, I spent a bit trying to make a good looking RED building...
Adding to the other posts: your roofs look pretty thick. I recommend 4hu thick roofs.
 

SSX

aa
Feb 2, 2014
392
411
upload_2016-8-2_17-22-44.png


The feel when no clue how to connect last to second and this empty void of no ideas is just waiting to be filled.

If you stare long enough at the void, the void will stare back, then you just make strange decisions.
 

Dribbleondo - Au Yeah

L2: Junior Member
Jul 22, 2016
87
65
I'm currently making a reskin of Cactus Canyon called Crystal Canyon, an "abandoned"/ Mayan themed map:
DAC81340098591A1404A950D986BCC9376FF0AAB

56110D2EBE460D0261160E7A970E6B5F1C6CC3DC

629A5FA4F15AB66E1C25CBAEB85125C9A72F161F

FE36E1A0CFE82E2F4253B202A3FD6847DBE9DD94

It's obviously not done, as I have 2 other stages to do too....and I have to fix the skybox a bit as it is very wasteful currently.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
If you stare long enough at the void, the void will stare back, then you just make strange decisions.
That void becomes a deathpit based arround trains woohoo!!!
yeah, i can agree with strange.

And at least to help him some inspiration:
inspiration_for_jusa.jpg

(blindly taking these paths might be a bad idea - but it should at least get you going - colors are for simplicity of explaining diffirent ideas)
 

EksCelle

L1: Registered
Mar 4, 2015
42
102
That screenshot is half the filesize of the map it's taken of.

Uncompressed, it's 4x the size.