Do overlays not work on func_breakables??

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
I had a sign to corral people into one way until the point was capped, at which point the brush it was on would break and it would stop blocking the way.

However I noticed that the arrow overlay wasn't appearing, which is probably why a lot of people were confused


So how would I have the wall have an overlay? Because i'm seriously contemplating making an actual, 3d arrow out of func_breakables to guide people. Are there other methods of creating a barrier that would disappear, and also have a arrow on it?

And is it possible to have overlays disappear using inputs/outputs?
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Overlays won't work on any brush entity except func_detail. The best you can do is either make a sign out of brushes or use an arrow texture on the brush itself, rather than as an overlay. Or create a whole new arrow texture.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Overlays won't work on any brush entity except func_detail. The best you can do is either make a sign out of brushes or use an arrow texture on the brush itself, rather than as an overlay. Or create a whole new arrow texture.
So how does badwater and the like do it? I mean like, the sign that rises up / down
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
I believe that's a prop_dynamic
Thanks! I found the prop with ABS. It's train_billboard

I was just about to complain that it only pointed one way until i realised you can flip it upside down and it doesn't matter.