KotH Swingbridge [Deleted]

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Vel0city

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Dec 6, 2014
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Swingbridge - Swinging...

My first playable map that hopefully doesn't suffer from all the this-is-this-person's-first-map problems.

Koth map near a bridge. Simple, ay?

EDIT I have received permission from the staff for submission after the event has passed, which this did.

Made with good friend and sound design genius @Walter
 
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Vel0city

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Dec 6, 2014
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Ha, I forgot custom assets. Don't download this please. It'll break.
 

Vel0city

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Dec 6, 2014
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-Packed the map properly this time.

Small gameplay change: the train somehow broke in A1, so it's static for now.


Custom assets:
Corner resupply locker - MaccyF
Skybox from the Frontline pack.

Read the rest of this update entry...
 
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Vel0city

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Re-added screenshots again as they were also unlinked because of the server crapping itself.
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
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I didn't realise this was a first playable map - it doesn't look like it! Have you had it tested yet?

From the screenshots, I could raise the concern that the out-of-spawn courtyard seems quite big and flat - i'd be worried about how easy it would be to push through to there and spawncamp - but a lot would depend on the routes through, which look pretty varied.
 

Vel0city

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Dec 6, 2014
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I didn't realise this was a first playable map - it doesn't look like it! Have you had it tested yet?

From the screenshots, I could raise the concern that the out-of-spawn courtyard seems quite big and flat - i'd be worried about how easy it would be to push through to there and spawncamp - but a lot would depend on the routes through, which look pretty varied.
Yeah, the spawn courtyard is what I developed last (or at least, try to develop). It definitely needs a rework. As for the testing: submitting it to a gameday this week. It's on the server, ready to be imp'd when people feel like they wanna imp it.
 

Vel0city

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Dec 6, 2014
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This download has been removed and is no longer available for download.
 
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