Is there any particle sprite per map limit?Welcome to Source. We had this problem on pd_snowville as well. I'll ping @Exactol for you, he's good with particles (and did some of them on Snowville). I forgot what caused it, maybe he remembers.
I'm sure there is, but you'd be doing some utterly crazy stuff before you hit that limit.Is there any particle sprite per map limit?
So, what i should do?I'm sure there is, but you'd be doing some utterly crazy stuff before you hit that limit.
I think it had to do with a certain particle type just wanting to be at the map origin instead of near the particle system. Don't know what it is though.
Thank you, your tip helped me with on particle. But another one which have orientation type set to 2 is still spawning at world originyou should add a initializer for radius within box (or shpere) random. if you don't edit any of the values it should (maybe) work.
i set orientation like teleporter particles/ and what do you mean under particle location?in the info_particle_system try typing cpoint1 <particle location> after "Control Point 1, if that doesn't work just make different particles with a different orientation so you don't have to rotate the in hammer. also note that with normal animated sprite particles you don't have to set a different orientation as it will always be facing you.