koth_keep

KotH koth_keep A6

Trippey

L1: Registered
Oct 13, 2011
19
5
koth_keep - Small Koth Map

Second Koth Tf2 Map:

Focusing more on gameplay with A1 version being all dev textures.

I have plans to detail the map with Frontline assets once the game play and layout is figured out.
 

DeleteMyAccount

L1: Registered
Apr 8, 2016
46
21
The HDR on the map is very intense. You may want to tone it down a little.

Would like to playtest this.
 

Trippey

L1: Registered
Oct 13, 2011
19
5
-Added longer walking distance to point
-Increased difficulty to get large healthpack on point (ever play minesweeper in tf2?)
-Tweaked cover on the point
-Adjusted nobuild areas

20160728231316_1.jpg
20160728231324_1.jpg
20160728231414_1.jpg


Read the rest of this update entry...
 

Trippey

L1: Registered
Oct 13, 2011
19
5
-Removed landmines and replaced with lakeside esk water trap for large healthpack

-Added more cover to the main point
-Changed heights of walls on mid to get rid of sniping spot
-Removed many healthpacks and made others smaller
-Fixed unsymmetrical spawn rooms
-increased amount of light on map
20160730012224_1.jpg
20160730012233_1.jpg
20160730012241_1.jpg
20160730012258_1.jpg


Read the rest of this update entry...
 

Trippey

L1: Registered
Oct 13, 2011
19
5
-Removed cover from point to reduce camping
-Made the full health pack obtainable
-Remade the rear flank walkway
-Added more battlements to give vertical attack angle on the point
-Added walkway above the point from the flank hallway
-No build added to health pool
-Changed the capzone stripes to only have the outline
-Revamped the light_enviroment to match settings from "TF2 skylist"

Thanks all who have submitted feedback!
20160801003051_1.jpg
20160801003102_1.jpg
20160801003109_1.jpg
20160801003115_1.jpg
20160801003142_1.jpg
20160801003153_1.jpg


Read the rest of this update entry...
 

Trippey

L1: Registered
Oct 13, 2011
19
5
- Cleanup of the Battlements
- Replaced angled floor with displacements
- Increased the size of the capture zone
- Removed dividing wall in the rear path area
- Clean up of wall geometry
- Added a ramp on the pool to make it easier to exit
- Added some more detailing
20160804170725_1.jpg
20160804170735_1.jpg
20160804170744_1.jpg
20160804170754_1.jpg
20160804170826_1.jpg


Read the rest of this update entry...