Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times

Read on the TF2 Blog...
 

Powerlord

L3: Member
May 8, 2010
127
60
I wonder if that will effect Sourcemod kicks as well, as in sm_votekick / sm_voteban.
I doubt it. SourceMod has its own handling for this sort of thing.

Edit: I just checked. No. SourceMod, for whatever reason, doesn't ban by either SteamID or IP in its voteban command in the basevotes plugin.
 
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HMK-3

L2: Junior Member
Jul 18, 2014
64
24
im the only one who has problems with the "2" key?
sometimes doesnt work, i dont know if is a bug, or just my computer.
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
im the only one who has problems with the "2" key?
sometimes doesnt work, i dont know if is a bug, or just my computer.
Works fine for me. Its probably just your computer / Keyboard.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
Is this the bug I think it is? The one that was plaguing Stoneyridge for so long?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
  • This feature is now allowed in Competitive Mode
r u damn kidding me

Actually, most of the fixes are cool and asked for.
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
70 isn't enough honestly, it hardly makes a difference. 90 is as low as i'd have it if i were to have viewmodels forced on.
 

Tumby

aa
May 12, 2013
1,084
1,192
Is this the bug I think it is? The one that was plaguing Stoneyridge for so long?
From the comments on this video:
View: https://www.youtube.com/watch?v=Xg3O0bw8G4Y

Tumbolisu
This bug has been known on TF2maps.net for ages. If one tries to make wooden supports in a room and func_brushes them, any teleporter inside that room just fucking blows up.
sigsegv
Good to know. Any links to threads or whatnot?
Tumbolisu
The site is completely down at the moment.
Tumbolisu
Site is up again, here is the thread. http://tf2maps.net/threads/bug-tele...inside-solid-func_lods-or-func_brushes.24683/
sigsegv
Appreciate it. I've added a link to that to the description. I may email Valve about this, because I know pretty much exactly what they'd need to do (code-wise) to make the teleporter check the actual solid volume of the brush, rather than the surrounding bounding box.
sigsegv
I just emailed Valve, describing the problem, linking to this video and that thread, and explaining how to fix the bug. So there's a decent chance we may get a fix out of this.
sigsegv
Today I got a reply from Eric Smith saying this bug should be fixed for the next update. Would have posted this news to TF2Maps.net but apparently nothing there works at the moment.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
It's odd that Valve decided to put Probed in the alternate category with Snowplow.

Wow, yeah, that's really weird. It technically makes sense because snowplow and probed both have an unusual gimmick that separates them from the typical A/D or KOTH. I personally think probed should go the in KOTH map selection and snowplow should be moved into A/D maps.
 

FrostyHoneyJuicy

L3: Member
Jun 12, 2014
146
109
VZOfPoz.png


Wait a sec. Why is Probed in the MISC list? It supposed to be in the KOTH list... r-right guys? :engienope:

EDIT: I spoke too soon! I don't blame you!
Wow, yeah, that's really weird. It technically makes sense because snowplow and probed both have an unusual gimmick that separates them from the typical A/D or KOTH. I personally think probed should go the in KOTH map selection and snowplow should be moved into A/D maps.
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184
VZOfPoz.png


Wait a sec. Why is Probed in the MISC list? It supposed to be in the KOTH list... r-right guys? :engienope:

EDIT: I spoke too soon! I don't blame you!
looks like probed also has the least intrest in that screenshot. (the bar is really small)

There has been one scenario in which that teleporter glitch was useful, it stoped me from using that teleporter exploit on upward to last. (i'm a horrible person)