env_sun in TF2 maps?

CakesOnAPlane

L1: Registered
Aug 7, 2008
15
0
Possibly a dumb question but the title says it all. I've looked around in the decompiled valve maps using entity report but couldn't find the env_sun, does TF2 use it? Or if not, how does valve get the sun then?
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
It does use it. I dont know if all maps have them but im sure goldrush has it (as i searched in that map how they did it - and found it)

Btw, many maps have a sun made in the skybox texture already.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
HDR generally voids the needs of env_sun.

Also, one of the TF2 maps (can't remember which) actually uses a sun prop. Search for "sun" in the model browser, you can't miss it.
 

CakesOnAPlane

L1: Registered
Aug 7, 2008
15
0
Ah ok, I'm using the gravelpit skybox so I'm guessing it won't need one anyway since the sun is partially hidden behind clouds.

Thanks for clearing that up for me :).