Spaghetti

CP Spaghetti A1_reupload

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Spaghetti - Uphill Battles in an Italian village

Made in 72 hours (barely)

I've always had this sorta semi-WW2 themed map based off the battle of Ortona, where soldiers had to enduring slow, grueling battles in each different building. They employed a strategy known as mouse-holing, where they would pierce a hole in the wall and assault through it. Although I realised I could not really make this in the short amount of time, it will be integrated into the map later. I will later add some frontline pack stuff in as well.

So basically it's an italian village-town sorta deal, you climb up hills, fight on cliffs, dance around near lattices and fountains, etc. I tried to balance the gameplay somewhat but it hasn't been tested and I hope the flank routes are enough.

I'm a bit surprised at how much I got done but I'm glad it's finally done, i need rest.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Before someone else does this, do I capture these points or just let them slip?

im sorry
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
reuploaded because of unforseen site consequences

however, here's a short update:

A2 is coming eventually. :)

expect more health + ammo, more downscaled map in general, and a new capture point.

Read the rest of this update entry...
 
Last edited:

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
EAT IT! EAT IT! EAT IT FOR EVERY MEAL

Edit:
There are ALOT of fullbright lightes, so dial those down please
Also there is no directional signage
i'm well aware of the signage, i'll attempt to add a bit later

the lighting will remain, however, as it's functional and its not a prio