Map Design Help

Cartastrophe ⎝✙⎠

L1: Registered
Jul 21, 2016
21
15
Hello, all! I'm having a bit of a predicament with a map i'm working on. The map is inspired by beach warfare, and uses the Frontline asset pack. Development is fairly smooth so far, even if it is only my second map. But; O just cant figure out how im going to cover up spawn. If anyone has any ideas or suggestions, id greatly appreciate them! Thank you!
 

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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Which team's spawn is this and what location is it at? Also, what gamemode?
 

Cartastrophe ⎝✙⎠

L1: Registered
Jul 21, 2016
21
15
The image shows Red spawn, but it is an issue with both spawns, and the map is a Koth gamemode. As to it's location, the spawns are to the left and right of the capture point, and are just around their respective corners(From the top view of Hammer)
 

MrGhost The Flying Flail

L1: Registered
Jul 22, 2016
10
0
You could break the spawn in sections of like a wooden wall. That way you can have a place to resupply and ontop of the wall you could use the block bullet tool to prevent anyone from shooting in or over the wall.
 

Cartastrophe ⎝✙⎠

L1: Registered
Jul 21, 2016
21
15
You could break the spawn in sections of like a wooden wall. That way you can have a place to resupply and ontop of the wall you could use the block bullet tool to prevent anyone from shooting in or over the wall.
Ive thought of something similar to that, like a temporary base that the teams threw up. However, it just doesn't fit the theme of beach warfare, and breaks the 'immersion' in a way. But thanks for your input either way!
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Do what Valve did for Degroot Keep, and make it medieval. If you don't want that, then make the spawn room a boat
 

protist ❀

L1: Registered
Jun 22, 2016
5
0
Make one team spawn on boats/troop carriers and the other in bunkers. Suddenly you have koth_dday!