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PLR plr_signal a5

Kulukoo

L1: Registered
Jul 22, 2016
5
0
plr_signal - A payload race map in a old mine with a radiotower build on top.

plr_signal0000.png
This is the first alpha version of my map for 72HR jam plr_signal. The idea was to focus on vertical gameplay and also to have the radiotower as a focuspoint of the map, as you would move upward. I have also tried to prevent any spawn camping from higher areas in the map. the cart paths are a bit wonky when moving down hills but nothing game breaking as far as i have seen from testing.

The map is pretty condensed so i would expect alot of fighting and flanking.
The map still needs some work when it comes to detailing, cart paths and cubemapping(with HDR) and optimization, but the map works and can be played.

Other than that it is a bit of an ugly duckling, but i learned about displacements and skyboxes etc. so that is neato.

Edit:

Forgot to mention i am using

I am using A Boojum Snark's Team Fortress 2 Mapping Resource Pack with its Game Type Library and Frozen's Base Entities Prefab.
 
Last edited:

Kulukoo

L1: Registered
Jul 22, 2016
5
0
Thanks for the feedback. I am trying to change up a couple of things after a play test a couple of days ago. Things like setting the cart paths closer together so the teams have to fight more and also change some paths that favored sniper too much/lead to spawn camping. Sadly i have run into an error that crashes my map when i join red team. My guess is that it is a logic error, so im looking into fixing that.