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CTF templefall a1

wolfiejo

L1: Registered
Dec 21, 2009
41
1
ctf_templefall - Vertically focused, small CTF map with mayann theme.

I'm just getting back into mapping after a 4 year absence or so and wanted initial feedback on this very very early alpha. I'm trying to see if playability is good before doing much detail, since that was my problem in the past (I'd make super detailed maps that were crap to play on hah.) If anyone remembers a map called koth_nightclub (long since gone from tf2maps with the site overhauls), that was mine.

Any feedback appreciated, thanks!

20160725004508_1.jpg 20160725004518_1.jpg 20160725004543_1.jpg 20160725004547_1.jpg 20160725004600_1.jpg 20160725004639_1.jpg
 

ibex

aa
Sep 1, 2013
308
528
From the pictures your map appears to be fullbright, which means it can't be run on the servers without messing up settings. To fix this you will need lighting entities.

light_environment, this entity will basically cast light as if it were from the sun/moon. This will help light your outside areas. You can look at decompiled valve maps to get an idea of the settings used, along with the other common lighting entities like shadow_control or env_fog_controller. The skylist also has relevant settings for light_environment to match your skybox.

light_spot is another important lighting entity that you can use to light indoor areas in realistic ways.

Other references: general lighting entities, Crash's tutorials probably have something about lighting, tophattwaffle has general hammer tutorials about lighting as well.
 

wolfiejo

L1: Registered
Dec 21, 2009
41
1
Ohhhh yeah I knew it was fullbright I just didn't realize that would effect the servers. I'll fix that today and upload a2. Thanks for the heads up!

Also, out of curiosity, how does fullbright mess up servers?