Overlapping trigger brushes for a 2-in-1 CP

T

The Asylum

So with MeleeFort at a standstill now, I thinking of touching up CageMatch (No wait, please don't run away!)

FYI, CageMatch had just one CP in the middle of a symmetical map, both teams spawns not very far away. The problem with the version we tested many moons ago was that the cap time was so short it pretty much was a race to see who could get to the point first. I was thinking of simply extending the cap time, but then I realized it would be pretty much like that melee_ringking map, where once one team started capping, that's how it'd stay.

Then it hit me. How about, instead of one trigger brush for one CP, I make two trigger brushes for two CPs, but with the illusion of only having 1 CP? An MSPaint drawing of the concept:

ideaou5.jpg
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
Sounds interesting, and I can't think of a reason why it wouldn't work. Remember to not clone the floor plate (i.e. only have one).
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
You might need two separate CP entities to have two hud icons. (It also may not even work if you don't... the capture code might see "oh, red is capping point X" regardless of what trigger is causing it.)
 
T

The Asylum

^^ Yeah that's what I've got. It's wierd though, once I enter the trigger brush, It'll show the capping graphic, and then on the other box it'll say "YOU CAN'T CAP THIS"

I suppose it's unavoidable though if the triggers are going to remain overlapping