PL pl_streetway_a2 [Deleted]

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Hi5TBone

L1: Registered
May 28, 2015
41
57
pl_streetway_a1 - City based payload map

City based (not really) payload map. Made mostly with World Geometry and some props. This was an opportunity to test my skills with Outputs/Inputs and packing stuff (which wasn't a success)

Originally BLU was going to be pushing a stretcher cart with heavy strapped to it, but I'm not smart and messed up on packing and went with the normal bomb cart.

There's definitely a lot more space, but I just ran out of ideas. One day, I'll fill all of this up.

EDIT: looks like a bunch of people liked the map?
 
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MrHatlf

engineer main, majoring in exploiting
Feb 6, 2013
79
40
best map 10/10 would snip again
 

Hi5TBone

L1: Registered
May 28, 2015
41
57
I don't think anybody asked for this, anyway.

-Added more bombs
-Water button refreshes after 90 seconds
-Increased water duration
-Added a new building with catapult transportation
-Added a death shack leading to a (currently useless) secret tower
-Various texture updates
-Fixed not being able to pick-up a ammo pack near some crates
-Somewhat "optimized" the cart tracks & path_tracks
-Reduced sightlines by 6.7%

Read the rest of this update entry...
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
You really need to upload some screenshots, and no, the thumbnail doesn't count because it is far too small to make much of anything out.
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Too flat,no geometry,height,random props everywhere... And also,you know cart don't take that absurd 90º turn all of a sudden,right?

Check some alpha maps here and there,and try to get some ideas from them. That should help you a lot.
 
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