Entities that can be triggered by physics objects?

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bob+M|M+

L6: Sharp Member
Mar 31, 2008
346
394
hey guys,

I'm trying to find a method to trigger entities using the demoman's pipe launcher/undetonated sticky launcher (physics objects.)

my only solution so far is to use a respawnable func_breakable with flag "break immediately on physics object" with output OnBreak -> etc etc...

but I'd like a more direct and clean approach.


so far I've tried most of the func_ entities, and a few trigger_ entities but no success. Many entities like trigger_multiple cannot be triggered by the physics objects despite having the "Physics Objects" flag.

If anyone has any ideas, I'll try anything. Thanks!
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Check the debris flag on your trigger_multiple. The end of badwater and goldrush are both triggered when the cart (a physics object) falls into the pit and hits a trigger_multiple- with the physics objects and debris flags checked.